View Issue Details

IDProjectCategoryLast Update
0008987AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsJul 21, 2012 1:26 pm
ReporterTechSY730 Assigned To 
Status consideringResolutionopen 
Product Version5.044 
Summary0008987: Making cloaked guard posts less annoying to deal with
DescriptionCopied from http://www.arcengames.com/forums/index.php/topic,11184.msg111945.html#msg111945 (see that thread for context):

You know, this is such a common "gotcha", I wonder if a compromise can be made. How about, when there are no other types of guard posts around, cloaked guard posts lose their cloaking (though they keep their cloak super-boosting, so their defenders can remain cloaked ;))? If this makes them too easy, how about when other types of guard posts are gone, *one* cloaked guard post loses its cloaking (again, keeping its cloak super-boosting), and then once that is down, another cloaked guard post loses its cloak, and so on, unit they are all dead?


EDIT: Additional ideas in the comments
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

TechSY730

Jul 19, 2012 7:12 pm

reporter   ~0026936

Also, other ways could be added to keep this from becoming too easy, like adding a delay before it loses its cloak once the other guard post types die.


In any case, stealth guard posts should be made immune to cloak boosting, so a nearby stealth guard post can't just recloak a revealed one.

doctorfrog

Jul 19, 2012 8:48 pm

reporter   ~0026946

I'll be the guy: what motivation would the cloaked post have for this behavior? Lonely and suicidal without its buddy posts? It just sounds like a gamey convenience thing to me.

Alternative: have all stealth posts spawn ONLY on resources (M/C). That way, it just takes a quick trawl with a tachyon drone to locate them.

Alternative: the post decloaks, but spawns a handful of enemy ships.

Alternative: the post acts as a rally point for AI ships entering the system. Keep your eyes open, and you'll eventually find it that way.

I don't necessarily have a problem with ending pointless hide-n-seek, I just think this is an opportunity to do something a little more creative.

TechSY730

Jul 19, 2012 9:06 pm

reporter   ~0026947

@doctorfrog

Yea, I was hoping for something a little more creative too, which is why I am nuetral on this suggestion

TopShelfCookieJar

Jul 19, 2012 10:28 pm

reporter   ~0026952

My "inclined in favor" is for doctorfrog's first alternative (spawn ONLY on resources).

It's possible it already works that way but if not, it should. :-)

Twinge

Jul 19, 2012 10:36 pm

reporter   ~0026953

I think any of frog's 3 alternatives are reasonable.

doctorfrog

Jul 20, 2012 12:45 am

reporter   ~0026955

Bumped up to inclined in favor.

TechSY730

Jul 20, 2012 9:31 am

reporter   ~0026971

Sorry for the bump, but I realized I put this in the wrong category before.

Issue History

Date Modified Username Field Change
Jul 19, 2012 7:10 pm TechSY730 New Issue
Jul 19, 2012 7:10 pm TechSY730 Severity minor => feature
Jul 19, 2012 7:12 pm TechSY730 Note Added: 0026936
Jul 19, 2012 8:48 pm doctorfrog Note Added: 0026946
Jul 19, 2012 9:06 pm TechSY730 Note Added: 0026947
Jul 19, 2012 10:28 pm TopShelfCookieJar Note Added: 0026952
Jul 19, 2012 10:36 pm Twinge Note Added: 0026953
Jul 20, 2012 12:45 am doctorfrog Note Added: 0026955
Jul 20, 2012 8:46 am tigersfan Internal Weight => Feature Suggestion
Jul 20, 2012 8:46 am tigersfan Status new => considering
Jul 20, 2012 9:31 am TechSY730 Note Added: 0026971
Jul 20, 2012 9:31 am TechSY730 Category Suggestion - Campaign Management And Setup - Map Styles And Generation => Suggestion - Unit Abilities And Behaviors
Jul 21, 2012 1:26 pm TechSY730 Summary Have cloaked guard post reveal itself when all other guard post types on the planet are gone => Making cloaked guard posts less annoying to deal with
Jul 21, 2012 1:26 pm TechSY730 Description Updated