View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008990 | AI War 1 / Classic | Bug - Gameplay | Jul 19, 2012 7:42 pm | Oct 18, 2016 10:31 pm | |
Reporter | Faulty Logic | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | reopened | ||
Product Version | 5.044 | ||||
Fixed in Version | 6.015 | ||||
Summary | 0008990: Cloaks from cloaker starships "blink" | ||||
Description | Upon entering a new world, or when some cloakers move away from the group (Hypothesis when the starship providing the cloak switches), the cloak turns off for a split second, despite other cloakers nearby. This is annoying, especially when nukes are involved... | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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Bump. Now that the wrath lance can hit your cloaked fleet with obscene damage as the result of a blink, or the gravity drones can congregate, and subsequently interfere, its more important. Blinks also occur upon exit from transports. This reached DODECAHEDRON levels of annoyance. |
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Working on this currently. Can do what I can with my own test cases but if you have a specific one that you can attach here that would be helpful to make sure I don't just fix part of the problem and not all of it. |
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Actually I think I got it pretty thoroughly, though your retesting it in 6.014 when that's out would be appreciated (by me; not by the AI, I'm sure) : * Cloaking boosting (both the normal variety some cloaking ships can do for other cloaking ships, and the type the cloaker starship can do for all not-immune-to-cloaking units) now has a residual effect for at least 1 second after the boost goes away. ** This effectively prevents "cloak blinking" when escorting warheads through wormholes and so forth, where a unit with more than ample cloak-boosting support right next to it could still become very briefly uncloaked while the cloaker starships shuffled around. ** This also serves as a buff to cloak-boosting in general, for keeping scouts alive and whantot. |
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I have a specific test case: a transport unloads, while next to a cloaker starship (with sufficient boosting slots), causing a blink, which leads to other problems (heavy beam guardian kills the cloaker, grav drones come near the cloaker and eventually kill it upon decomposition). Save attached. |
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The transport unload case still causes a blink in 6.014. Wormhole transits now work though, thanks. |
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Oh, right. Transport unload. Uncooperative electrons. *shakes fist* |
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Ok, so in this case (transport unload) it's not that stuff that's already cloaked blinks, it's that stuff coming out of the transport starts out uncloaked even if the transport itself is cloaked and it's emerging into a region saturated by super cloaking coverage. Right? |
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Ok, for 6.015: * Fixed several bugs with cloak-boosting in the last version. ** Also added a rule where something unloading from a cloaked transport is now also cloak-boosted for about 2 seconds so a nearby cloaker starship has a chance to pick it up for boosting and avoid a "blink". |
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Thanks, it works now. |
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Cloaking in version 8.023 seems inconsistent and it seems to be a case of "blinking" as in this report. I have attached a save game (Warhead2) and procedure to illustrate this. My warhead/cloaker group is bound to group 9. I load the game, hit 9 to centre on the warhead group, and send one of the cloakers through the wormhole. I triple-click a warhead to select all ten and send them through (though the same applies even if I send them through one by one). I have seen three different results: *After the warheads warp, some number of them blink, and the nearby enemies fire upon them, and possibly kill some of them, causing AIP increase. *The warheads blink, the nearby enemies fire, but they do no damage, and the warheads eventually recloak. *The warheads don't blink. Similar issues occur when loading a game where a cloaker is in enemy territory. |
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Also seeing some blinking with two Mark I cloakers and a bunch of Spirecraft Siege Towers. See 'Spire 2.51 mass sneaky.sav', go to Leeds and observe the spirecraft losing cloak on and off. |
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Date Modified | Username | Field | Change |
---|---|---|---|
Jul 19, 2012 7:42 pm | Faulty Logic | New Issue | |
Jul 20, 2012 8:58 am | tigersfan | Internal Weight | => Polish Tweak |
Jul 20, 2012 8:58 am | tigersfan | Assigned To | => keith.lamothe |
Jul 20, 2012 8:58 am | tigersfan | Status | new => assigned |
Mar 13, 2013 5:42 am | Faulty Logic | Note Added: 0031127 | |
Mar 14, 2013 4:05 am | Faulty Logic | Note Edited: 0031127 | |
Mar 26, 2013 1:50 pm | keith.lamothe | Note Added: 0031394 | |
Mar 26, 2013 1:50 pm | keith.lamothe | Status | assigned => feedback |
Mar 26, 2013 2:25 pm | keith.lamothe | Note Added: 0031396 | |
Mar 26, 2013 2:25 pm | keith.lamothe | Status | feedback => resolved |
Mar 26, 2013 2:25 pm | keith.lamothe | Fixed in Version | => 6.014 |
Mar 26, 2013 2:25 pm | keith.lamothe | Resolution | open => fixed |
Mar 27, 2013 2:19 am | Faulty Logic | Note Added: 0031407 | |
Mar 27, 2013 2:20 am | Faulty Logic | File Added: 1v2.sav | |
Mar 27, 2013 2:29 pm | Faulty Logic | Note Added: 0031418 | |
Mar 27, 2013 2:29 pm | Faulty Logic | Status | resolved => feedback |
Mar 27, 2013 2:29 pm | Faulty Logic | Resolution | fixed => reopened |
Mar 27, 2013 2:35 pm | Faulty Logic | Note Edited: 0031418 | |
Mar 27, 2013 4:22 pm | keith.lamothe | Note Added: 0031421 | |
Mar 27, 2013 4:52 pm | keith.lamothe | Note Added: 0031422 | |
Mar 27, 2013 5:34 pm | keith.lamothe | Note Added: 0031423 | |
Mar 27, 2013 5:34 pm | keith.lamothe | Status | feedback => resolved |
Mar 27, 2013 5:34 pm | keith.lamothe | Fixed in Version | 6.014 => 6.015 |
Mar 27, 2013 5:34 pm | keith.lamothe | Resolution | reopened => fixed |
Mar 27, 2013 6:43 pm | Faulty Logic | Note Added: 0031424 | |
Feb 28, 2016 10:58 pm | Thalone | Note Added: 0045288 | |
Feb 28, 2016 10:58 pm | Thalone | File Added: Warhead2.sav | |
Feb 28, 2016 10:59 pm | Thalone | Resolution | fixed => reopened |
Oct 18, 2016 10:31 pm | tadrinth | Note Added: 0045704 | |
Oct 18, 2016 10:31 pm | tadrinth | File Added: Spire 2.51 mass sneaky.sav |