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IDProjectCategoryLast Update
0009050Valley 1Balance IssueJul 29, 2012 2:37 am
ReporterPyrrhic Assigned To 
Status consideringResolutionopen 
Product Version1.200 (Post-Launch Series 2) 
Summary0009050: Make damaging scenery (almost) always visible
DescriptionIssue: It's annoying for spikygrass / crates to only be discovered when you make them hurt you. With spikygrass (not the right name, sorry), it can feel like you have to constantly melee in front of you just to scout for hidden spikygrass, which can make for very slow progress, and is rather tedious and unfun in my opinion.

Suggestion: Make spikygrass, crates, and all other "damaging scenery" objects always, or almost-always visible.

Notes: These entities could be brought to the "true" foreground (everything else that may co-exist in the same place will be put behind them), though another option is to bring them to a semi-foreground - where they're in front of just about everything (and aren't hidden by tall grass) - except enemies, the player, and maybe a couple other things (gem veins?) will show up in front of them. It's a tradeoff between sometimes-concealed enemies (if these things are in front of them), and sometimes-concealed damaging scenery (if monsters are in front of them).

An alternative solution would be to make these things somehow more eye-catching (brighter colors, glowing, etc).
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0009031 assignedChris_McElligottPark Stinging Nettles too short to see 

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Issue History

Date Modified Username Field Change
Jul 26, 2012 11:50 am Pyrrhic New Issue
Jul 27, 2012 8:37 am tigersfan Internal Weight => Feature Suggestion
Jul 27, 2012 8:37 am tigersfan Status new => considering
Jul 29, 2012 2:36 am Pyrrhic Summary Make damaging scenery almost always visible => Make damaging scenery (almost) always visible
Jul 29, 2012 2:37 am Pyrrhic Relationship added related to 0009031
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue