View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009307 | AI War 1 / Classic | Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Aug 19, 2012 12:26 pm | May 15, 2013 10:54 am | |
Reporter | Bognor | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.066 | ||||
Summary | 0009307: Keep Basic, MLRS, Missile and Laser Turrets together | ||||
Description | The current order in which turret types display in the build and research menus is Basic, Sniper, MLRS, Missile, Laser, others. Basic, MLRS, Missile and Laser are all now related, in that their higher-mark unlocks affect Modular Forts and Neinzul Enclave Starships. So the interface would be more intuitive if these four were clustered together in the relevant menus, with Sniper Turrets positioned elsewhere. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I agree, if for no other reason than the position of the Sniper turret always throws me off. |
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Support this. Beam Cannon and Sniper are also relevant for unlocks, though (in Fallen Spire). |
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Also support; the "core" turrets should be grouped together. |
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Done :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 19, 2012 12:26 pm | Bognor | New Issue | |
Aug 19, 2012 1:35 pm | Hearteater | Note Added: 0027827 | |
Aug 19, 2012 1:58 pm | Minotaar | Note Added: 0027828 | |
Aug 20, 2012 4:18 pm | tigersfan | Internal Weight | => Feature Suggestion |
Aug 20, 2012 4:18 pm | tigersfan | Status | new => considering |
Aug 23, 2012 12:38 am | MaxAstro | Note Added: 0027906 | |
May 15, 2013 10:54 am | keith.lamothe | Note Added: 0032264 | |
May 15, 2013 10:54 am | keith.lamothe | Status | considering => resolved |
May 15, 2013 10:54 am | keith.lamothe | Resolution | open => fixed |
May 15, 2013 10:54 am | keith.lamothe | Assigned To | => keith.lamothe |