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IDProjectCategoryLast Update
0009323AI War 1 / ClassicSuggestion - Balance TweaksAug 21, 2012 10:39 am
ReporterTechSY730 Assigned To 
Status consideringResolutionopen 
Product Version5.067 
Summary0009323: Give Spire Teleporting Leeches a shorter teleport "stun"
DescriptionRight now, Spire Teleporting Leeches are pretty poor at their primary jobs, primarily because when they teleport to a ship, their second or more "stun" means that they will often die without firing a single shot.

Unlike the teleporting battlestations and teleporting raiders, Spire teleporting leeches do not have moderate numbers (due to ship cap) to offset this downside, which is why this stun is much more of a detriment to them.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Hearteater

Aug 20, 2012 10:33 pm

reporter   ~0027870

I wonder if AI teleporting ships should always cross systems in short non-stunning hops unless the target they are engaging has a target list.

ArcDM

Aug 20, 2012 11:40 pm

reporter   ~0027873

I am in a game with a Spireing with 4 home worlds and 2x waves. Fighting over 1000 teleporting leeches (which are immune to gravity turrets) is a major pain. I would rather keep all the edge I can get.

Issue History

Date Modified Username Field Change
Aug 20, 2012 10:05 pm TechSY730 New Issue
Aug 20, 2012 10:12 pm TechSY730 Description Updated
Aug 20, 2012 10:33 pm Hearteater Note Added: 0027870
Aug 20, 2012 11:40 pm ArcDM Note Added: 0027873
Aug 21, 2012 10:39 am tigersfan Internal Weight => Feature Suggestion
Aug 21, 2012 10:39 am tigersfan Status new => considering