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IDProjectCategoryLast Update
0009395Valley 1Graphical BugAug 31, 2012 5:03 pm
ReporterPyrrhic Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version1.206 
Summary0009395: Ilari Stones "leap" after unpausing
DescriptionTo reproduce:
1) Be in a settlement, unpaused, within sight of at least one Ilari Stone. Note that the Ilari stones are floating up and down, as they normally do.
2) Pause for a few seconds. Note that the Ilari stones are now motionless.
3) Unpause.


Issue:
The Ilari stones will leap to a new position (unless you got very lucky, and happened to unpause when the Ilari would have been at their starting position.)


Expected behavior:
a) The Ilari stones hold their position while paused, and start moving again from that position when unpaused.
b) Alternately, the Ilari stones could continue floating while the game is paused, suggestive of their strange power.


Speculation:
It looks like a hybrid of the expected behaviors is happening. Visually, the Ilari stones are frozen. But it seems like the game mechanics are still calculating where the Ilari stones would be after X amount of time, as if the game was unpaused. Once the game is actually unpaused, the Ilari stones "leap" to where the mechanics say they should be, had they kept moving while the game was paused.

This seems to be a purely graphical bug, so the only thing I think it's affecting is immersion. (Hey, why did those stones jump up 3 feet after I unpaused?)
TagsNo tags attached.
Internal WeightPolish Tweak

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Issue History

Date Modified Username Field Change
Aug 28, 2012 8:26 pm Pyrrhic New Issue
Aug 28, 2012 8:27 pm Pyrrhic Description Updated
Aug 28, 2012 8:29 pm Pyrrhic Summary Ilari Stones "remember motion" while paused => Ilari Stones "leap" after unpausing
Aug 31, 2012 5:03 pm tigersfan Internal Weight => Polish Tweak
Aug 31, 2012 5:03 pm tigersfan Assigned To => Chris_McElligottPark
Aug 31, 2012 5:03 pm tigersfan Status new => assigned
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug