View Issue Details

IDProjectCategoryLast Update
0009398Valley 1Bug - Monster BehaviorAug 31, 2012 5:05 pm
ReporterPyrrhic Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version1.206 
Summary0009398: Centurions not taking water damage below the knee
DescriptionIssue: I came across this Skelebot Centurion who didn't take any water damage when only wading in it - but started taking water damage whenever it waded into deeper water. Loading the attached world file should take you to the same place as in the screenshot.

I tested standing in the same area of water with my own character, and started taking acid damage as expected - so it's not a map/water glitch, but an issue with the centurion (if not other monsters as well).


Expected behavior: The centurion takes damage whenever it's standing in water.


Speculation: Monsters have a 'core point' (which, for example, gives Clinging Fetor a specific place to home in on), and the immersion of that point is what's currently being used to judge whether a monster is in water or not. The player, on the other hand, is deemed in water whenever their hitbox is in water. If this is the case, then I suppose the monsters' water-detection system should be made like the player's, unless there's a reason why the monster's system can't/shouldn't be made like that.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Pyrrhic

Aug 29, 2012 1:11 am

reporter  

Centurion not wet yet.zip (910,306 bytes)

Pyrrhic

Aug 29, 2012 1:11 am

reporter  

Issue History

Date Modified Username Field Change
Aug 29, 2012 1:11 am Pyrrhic New Issue
Aug 29, 2012 1:11 am Pyrrhic File Added: Centurion not wet yet.zip
Aug 29, 2012 1:11 am Pyrrhic File Added: Centurion with acid-proof boots.png
Aug 31, 2012 5:05 pm tigersfan Internal Weight => Fix Before Major Release
Aug 31, 2012 5:05 pm tigersfan Assigned To => Chris_McElligottPark
Aug 31, 2012 5:05 pm tigersfan Status new => assigned