View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009475 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | Sep 4, 2012 6:03 pm | May 17, 2013 12:24 pm | |
Reporter | ArcDM | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0009475: Human Ionized Reaper | ||||
Description | Humans have developed some crude adaptation of the Ion canon, though are not able to use it to their full extent but have made some interesting modifications. The Ionized Reaper is a fleet ship (or star ship if this is too powerful). Any ship with 15% or less health is dealt the remainder of that damage to finish is off. In this way the Ionized Reaper can kill off instakill immune ships but need a head start from other ships. Other than that it also does damage in its own right. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Wait, this can kill ANYTHING with less than 15% health? I think this is more of an experimental starship than a fleetship (mostly because I can't think of what would differentiate the various marks). |
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15% is less than 1/6. That being you still must put in most of the work, this ship will make it a little easier and faster. |
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Well... 15% of an Armored Golem is a lot different than 15% of a fighter. Doesn't this kinda step on the toes of Implosion Artillery? |
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More so of the Niezul Vulture |
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That sounds fun though. What if part of the 15% dmg done to the targets came back against the reaper and your own nearby ships? You can kill that golem off quickly but you'll lose a ton of fleet ships in the process. |
Date Modified | Username | Field | Change |
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Sep 4, 2012 6:03 pm | ArcDM | New Issue | |
Sep 4, 2012 11:31 pm | Faulty Logic | Note Added: 0028213 | |
Sep 5, 2012 12:09 am | ArcDM | Note Added: 0028216 | |
Sep 5, 2012 12:31 am | Cinth | Note Added: 0028217 | |
Sep 5, 2012 12:44 am | ArcDM | Note Added: 0028218 | |
May 17, 2013 12:24 pm | zleorg | Note Added: 0032318 |