View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009625 | Shattered Haven | Bug - Gameplay | Sep 22, 2012 9:55 pm | Oct 23, 2012 12:07 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009625: Deep water teleportation | ||||
Description | The game's handling of encounters with deep water must be tweaked because it always places you on the last dry land tile you touched, which might be very far away after you walk on shallow for several tiles. (Bridges are also not considered dry land in this case.) I even got in the canoe, rode across the river, got out without touching dry land, fell in, and was transported back to my starting point, separating me from the boat for that playthrough. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Also regarding the consequence for falling in deep water... If Darrell starts a level on a bridge (or, I assume, in shallow water) and immediately falls in deep water without touching dry land, the game will not place Darrell anywhere at all. I've attached a screenshot of your starting point if you load Cobble Paradise with Ctrl+J. This problem doesn't occur during normal gameplay, in this example, but it might occur in other levels. If you walk south a few steps and then fall into the water, you will cease to exist! |
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I have not tested cobble paradise, but I expect it's fixed. -the collisions with deep water and other obstacles of that nature was using the players' full bounds rather than their smaller collision bounds -- oops. That was making the players seem to fall in prematurely. Fixed. -the "last safe location" for players was formerly not very granular at all, and thus could wind up warping them way back to the other side of the level. Now if they aren't actively hurt by the terrain in a location, it will log that specific pixel location as safe. -previously, players could still get out of boats while partly over deep water, which would make them immediately fall in. This was to do with the new deep water over-extending bounds stuff. Fixed. Thanks! |
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The game's handling of deep water is MUCH improved! I tested it in several places, including Cobble Paradise; water collision is awesome and fair now. However, I'm reopening this because it's still possible to separate yourself from your boat and get teleported back across a body of water. I am providing a new screenshot that shows where the boat was when Darrell climbed out, and where the game placed him. (There's no "Attach File" option in "Update Information" mode; I'm going try attaching after-the-fact.) |
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I still don't see a way to attach the screenshot, so I'm going to send it through email. Sorry for the separation of image from description. If it's possible to attach a file at this point, please tell me where. =/ |
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.......And now there *is* a place to upload! It wasn't possible before, but here it is! :) |
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The upload step is always after the main add info step. :) |
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We still have the bug where falling in water right after exiting your boat sends you to where you embarked, separating you from the boat. I didn't see this happen in the demo, but it has happened to me twice recently in 001. |
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-it should no longer be possible to fall out of a boat directly into deep water, but let me know if you still manage it. |
Date Modified | Username | Field | Change |
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Sep 22, 2012 9:55 pm | GameMaker24 | New Issue | |
Sep 22, 2012 9:55 pm | GameMaker24 | Status | new => assigned |
Sep 22, 2012 9:55 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Sep 29, 2012 2:35 pm | GameMaker24 | File Added: Bridge splash to non-existence.png | |
Sep 29, 2012 2:40 pm | GameMaker24 | Note Added: 0028524 | |
Oct 2, 2012 7:01 pm | Chris_McElligottPark | Note Added: 0028568 | |
Oct 2, 2012 7:01 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 2, 2012 7:01 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 7, 2012 9:11 am | GameMaker24 | Note Added: 0028619 | |
Oct 7, 2012 9:11 am | GameMaker24 | Status | resolved => assigned |
Oct 7, 2012 9:11 am | GameMaker24 | Resolution | fixed => reopened |
Oct 7, 2012 9:15 am | GameMaker24 | Note Added: 0028620 | |
Oct 7, 2012 9:19 am | GameMaker24 | File Added: Boat Stranded.png | |
Oct 7, 2012 9:21 am | GameMaker24 | Note Added: 0028621 | |
Oct 8, 2012 9:34 am | Chris_McElligottPark | Note Added: 0028650 | |
Oct 23, 2012 12:04 pm | GameMaker24 | Note Added: 0028788 | |
Oct 23, 2012 12:07 pm | Chris_McElligottPark | Note Added: 0028789 | |
Oct 23, 2012 12:07 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 23, 2012 12:07 pm | Chris_McElligottPark | Resolution | reopened => fixed |