View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009683 | Shattered Haven | Balance Issue | Oct 7, 2012 9:27 am | Jan 27, 2013 2:25 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009683: Grays give up while you're falling in water. | ||||
Description | My three favorite Grays in Cobble Paradise (west side of level) begin walking the opposite direction while Darrell is in the process of falling into water. I know you planned the water delay as a time penalty for when you're being chased, but the Grays think Darrell is gone until he reappears. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
|
I have escalated this from "tweak" to "major problem" because, while editing the sewers, I figured out a trick to buying more time against Grays. As you continually push yourself into the water, Grays almost never notice your presence. During this time, they migrate back to their gathering point. When you finally stop jumping into the water, you're free to escape without penalty. |
|
Thanks! * Falling into water or pits no longer causes the grays to ease up on you at all; they keep coming as if you had not just done this. Now you lose time rather than gaining it, which was of course the idea from the start; them not coming for you was just a bug. :) |
|
This is still occurring some of the time. I tested this on the first screen of Stantonsburg's sewers. At first, I thought it was fixed, but actually the Grays were gravitating toward the EnemyGatherPoint I was diving near. Once I ran past them and dived repeatedly on the right-hand side of that walkway, they continued to give up and walk away from me. |
|
Thanks! * Fixed an issue with monster being unwilling to chase players who had just fallen into a pit or into water. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 7, 2012 9:27 am | GameMaker24 | New Issue | |
Oct 7, 2012 9:27 am | GameMaker24 | Status | new => assigned |
Oct 7, 2012 9:27 am | GameMaker24 | Assigned To | => Chris_McElligottPark |
Nov 17, 2012 8:24 pm | GameMaker24 | Internal Weight | Polish Tweak => Major Problem |
Nov 17, 2012 8:24 pm | GameMaker24 | Note Added: 0028992 | |
Nov 17, 2012 8:24 pm | GameMaker24 | Severity | tweak => major |
Jan 7, 2013 10:59 am | Chris_McElligottPark | Note Added: 0029655 | |
Jan 7, 2013 10:59 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 7, 2013 10:59 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 12, 2013 6:09 pm | GameMaker24 | Note Added: 0029772 | |
Jan 12, 2013 6:09 pm | GameMaker24 | Status | resolved => feedback |
Jan 12, 2013 6:09 pm | GameMaker24 | Resolution | fixed => reopened |
Jan 27, 2013 2:25 pm | Chris_McElligottPark | Note Added: 0030287 | |
Jan 27, 2013 2:25 pm | Chris_McElligottPark | Status | feedback => resolved |
Jan 27, 2013 2:25 pm | Chris_McElligottPark | Resolution | reopened => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |