Cinth
Oct 10, 2012 8:37 am
manager
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UnhandledErrors.txt (9,396 bytes)
10/10/2012 5:34:06 AM (5.091) Mem: 483,377,152 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
10/10/2012 5:34:06 AM (5.091)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range.
at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
Stack Trace: at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
10/10/2012 5:34:07 AM (5.091) Mem: 493,023,232 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
10/10/2012 5:34:07 AM (5.091)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range.
at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
Stack Trace: at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
10/10/2012 5:34:07 AM (5.091) Mem: 503,181,312 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
10/10/2012 5:34:07 AM (5.091)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range.
at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
Stack Trace: at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
10/10/2012 5:34:07 AM (5.091) Mem: 511,377,408 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
10/10/2012 5:34:07 AM (5.091)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range.
at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
Stack Trace: at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
10/10/2012 5:34:07 AM (5.091) Mem: 511,893,504 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
10/10/2012 5:34:07 AM (5.091)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range.
at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
Stack Trace: at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
10/10/2012 5:34:07 AM (5.091) Mem: 512,843,776 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
10/10/2012 5:34:07 AM (5.091)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range.
at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
Stack Trace: at InboundWave.SpawnStrategicReserveUnitsForCPA (.ArcenSparseLookup`2 unitsFreedByPlanetNumber, Int32 totalUnitsFreedFromNonStrategicReserve, .Player player, System.Collections.Generic.List`1 strategicReserveList) [0x00000] in <filename unknown>:0
at InboundWave.CheckWave () [0x00000] in <filename unknown>:0
at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0
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