View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009759 | AI War 1 / Classic | Bug - Gameplay | Oct 18, 2012 1:17 pm | Nov 13, 2012 2:13 pm | |
Reporter | Lord Of Nothing | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.097 | ||||
Fixed in Version | 6.006 | ||||
Summary | 0009759: Carrier unit combination fails to work | ||||
Description | I've been having a rather odd bug for the last couple of versions now- Whenever a carrier is prematurely killed to release it's units, if there's already so many AI units that it needs to combine them, it overdoes it just a bit- it 'combines' them all the way down to 0 units- I killed a 26,000 ship CPA in 30 seconds in my last game by pre-popping the carriers this way. Don't have that save on this computer, but in this one the reproduce (for me) is: Pause Go to Great Wall. Instruct the fortress Mk1's to pop all three carriers in quick succession. Unpause. At least 4/5 times, for me, at least one of the carriers will combine to 0 units. It would work better with more carriers and an artillery golem, but I know it works in this save. Screenshot shows the message saying it's 0 - that was a thousand ship carrier that was popped. 19/10/2012: Updated with another save that reproduces more reliably- because there's 20 carriers. Spire fleet is next door on Dun Mora. Screenshot shows typical ratio of correct to uncorrect ones- now if only the spire fleet didn't muck things up by killing stuff so fast. Hope that helps. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks for the report and save :) Hopefully this one will give me a reproducible case; I've seen this reported multiple times before but every time I tried to load the save and reproduce the bug it would behave exactly as intended. Naturally it waits until I'm not looking ;) |
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Finally found and fixed this for 6.006, thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 18, 2012 1:17 pm | Lord Of Nothing | New Issue | |
Oct 18, 2012 1:17 pm | Lord Of Nothing | File Added: Carriers 2.sav | |
Oct 18, 2012 1:18 pm | Lord Of Nothing | File Added: 2012-10-18_00001.jpg | |
Oct 18, 2012 1:19 pm | Lord Of Nothing | Description Updated | |
Oct 18, 2012 2:19 pm | keith.lamothe | Note Added: 0028724 | |
Oct 18, 2012 2:19 pm | keith.lamothe | Assigned To | => keith.lamothe |
Oct 18, 2012 2:19 pm | keith.lamothe | Status | new => assigned |
Oct 19, 2012 6:43 pm | Lord Of Nothing | File Added: 2012-10-19_00001.jpg | |
Oct 19, 2012 6:44 pm | Lord Of Nothing | File Added: Save 3 13 (Push).sav | |
Oct 19, 2012 6:47 pm | Lord Of Nothing | Description Updated | |
Nov 13, 2012 2:13 pm | keith.lamothe | Internal Weight | => New |
Nov 13, 2012 2:13 pm | keith.lamothe | Note Added: 0028952 | |
Nov 13, 2012 2:13 pm | keith.lamothe | Status | assigned => resolved |
Nov 13, 2012 2:13 pm | keith.lamothe | Fixed in Version | => 6.006 |
Nov 13, 2012 2:13 pm | keith.lamothe | Resolution | open => fixed |