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IDProjectCategoryLast Update
0009826AI War 1 / ClassicBug - GameplayOct 27, 2012 8:58 pm
ReporterEternaly_Lost Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version6.002 
Summary0009826: Large Starbases take far too long to start repair/building modules
DescriptionWell the Large Starbases do repair thing, it takes a very long time to get them to lock onto the Champion and start the repair, often I have to fly around it in circles for several minutes before it finally decides to do something. Well I can understand why you don't want them to do things instantly, it is often faster to send the Champion outside to let a single MK1 engineer repair it then fly back in then sitting at the Starbase waiting for them to finally realize that I am waiting for them to repair my Champion and it hard to tell if it just the no damage in the last few seconds is stopping them, or if they don't notice me at all.

It would be nice if I could select them and right click on the Champion to make certain that I know that they realize that I am there, and just waiting for that other timer to clear up like you can do with engineers.
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keith.lamothe

Oct 27, 2012 8:09 pm

administrator   ~0028828

Do you have a save where you can load it up and a large starbase is failing to do its job? In my testing it was pretty prompt about it.

Eternaly_Lost

Oct 27, 2012 8:57 pm

reporter  

Game 5-8.sav (2,258,371 bytes)

Eternaly_Lost

Oct 27, 2012 8:58 pm

reporter   ~0028831

I attached a game were it is happening. Load the game and it takes a little over 2 minutes for the Large Starbase to start building the Champion's modules.

Issue History

Date Modified Username Field Change
Oct 27, 2012 5:37 pm Eternaly_Lost New Issue
Oct 27, 2012 8:09 pm keith.lamothe Note Added: 0028828
Oct 27, 2012 8:09 pm keith.lamothe Assigned To => keith.lamothe
Oct 27, 2012 8:09 pm keith.lamothe Status new => feedback
Oct 27, 2012 8:57 pm Eternaly_Lost File Added: Game 5-8.sav
Oct 27, 2012 8:58 pm Eternaly_Lost Note Added: 0028831
Oct 27, 2012 8:58 pm Eternaly_Lost Status feedback => assigned