View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009829 | Shattered Haven | Bug - Gameplay | Oct 27, 2012 7:49 pm | Jan 20, 2013 7:51 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009829: Frozen Gray can be anxious to move. | ||||
Description | A frozen Gray just stands there unless you touch it. However, as you walk around, it sometimes moves just a hair in your direction. It's as if it knows it has to stay put, but can just barely contain itself. With enough walking around, you can get this Gray onto an adjacent tile. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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* The frozen grays are no longer over-eager to move towards you when you have not yet touched them; they no longer inch towards you. * Shadow Man, plus any kind of grays (including frozen grays) that are standing still will now turn to face the nearest player to them. Creepy! |
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Awesome!!! I was hoping you would do that! I can't wait to play the gauntlet level again! |
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It's definitely creepier! :D |
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It was actually scary having them slightly inch toward me when I'm already having to navigate the crowd with the walk button. I only reported it because it can break intended blockades. |
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Well... I could make two different versions of them. For the gauntlet level, I could have them creeping toward you again. |
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Yikes! That would be good. And you could call them Defrosting Grays? |
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Nice! * The frozen grays (golden and regular) have been updated to have much freakier and more abstract graphics, making them seem even less human. ** The regular frozen grays are also now cyan-tinted so that they literally look more ice-like. * Added new "defrosting grays" which are greenish in tint but otherwise look like the frozen grays, and which act like frozen grays did until a release or so ago -- inching slowly towards you like they did before, quite creepily. ** Updated the Mesmerizing Gauntlet level (021) to use these rather than the frozen grays. |
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That's interesting. It means that you can visually tell the difference between them when they're both in use. This is a slight advantage to the player, but I like it because it will keep the game from seeming like it just has a glitch. |
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Exactly. People would be bug-reporting this left and right! |
Date Modified | Username | Field | Change |
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Oct 27, 2012 7:49 pm | GameMaker24 | New Issue | |
Oct 27, 2012 7:49 pm | GameMaker24 | Status | new => assigned |
Oct 27, 2012 7:49 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 20, 2013 12:57 pm | Chris_McElligottPark | Note Added: 0029982 | |
Jan 20, 2013 12:57 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 20, 2013 12:57 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 20, 2013 6:05 pm | GameMaker24 | Note Added: 0029994 | |
Jan 20, 2013 6:53 pm | Chris_McElligottPark | Note Added: 0030002 | |
Jan 20, 2013 7:02 pm | GameMaker24 | Note Added: 0030005 | |
Jan 20, 2013 7:10 pm | Chris_McElligottPark | Note Added: 0030009 | |
Jan 20, 2013 7:16 pm | GameMaker24 | Note Added: 0030011 | |
Jan 20, 2013 7:39 pm | Chris_McElligottPark | Note Added: 0030013 | |
Jan 20, 2013 7:46 pm | GameMaker24 | Note Added: 0030014 | |
Jan 20, 2013 7:51 pm | Chris_McElligottPark | Note Added: 0030016 |