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IDProjectCategoryLast Update
0009852AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsFeb 26, 2013 7:53 am
Reporterpheonix89 Assigned To 
Status newResolutionopen 
Product Version6.005 
Summary0009852: Defensive Hybrid Idea Pile
DescriptionBecause since the removal of turretbuilding and recolonization these do nothing but patrol.

Warp gate rebuilding: Exactly what it says, new gate wouldn't have AIP cost, but this may intrude on Ztrader territory.

Guard post upgrade: Kicks posts up a Mark, cant boost to core.

Guard post construction: exactly what it says, no SF posts or counterattack posts, unless AI type is associated, thats just too evil.

Guardian Deployment: Deploys a new guardian or two, yes including warp gate guardians.

Onboard warp gate: (Might belong on offensive types) permanantly reduces ability to move module, or maybe is an upgrade path, but now the hybrid is a mobile warp gate. Forget being certain a system is neutered if you don't have survailence.

Deploy fortress: Exactly what it says. Save the super and mod fortresses for super hybrid shenanigans.

Deploys special defense: Builds a special defensive structure the Hybrids AI has. No fortresses, but can do Ion cannons as a generic. (Radar Jammers, Black Hole Machines, nienzul clusters that kind of thing) No grav drills, either.

Deploy Minefield: Drops a whole bunch of mines all over the place.
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Relationships

related to 0000331 feature for laterChris_McElligottPark Implement Hybrid Recolonization 
related to 0005665 assignedkeith.lamothe Advanced hybrid idea toss pile 

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Issue History

Date Modified Username Field Change
Nov 1, 2012 9:39 am pheonix89 New Issue
Nov 1, 2012 2:13 pm TechSY730 Relationship added related to 0005665
Feb 26, 2013 7:53 am TechSY730 Relationship added related to 0000331