View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009926 | AI War 1 / Classic | Suggestion - New Unit Ideas - AI-Specific Units | Nov 19, 2012 7:40 am | Apr 29, 2015 4:52 am | |
Reporter | Itchykobu | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.006 | ||||
Summary | 0009926: AI Units to counter champions | ||||
Description | Loving all the Ancient Shadows stuff. Having just beaten a game with a friend, I thought that it would have been trickier if there were some anti-champion AI ships. As it was, there were plenty of things that made life miserable for the empire-control players that champions could easily take down to avert crises (like EMP Guardians), but not much in the way of things that hinder the champion that the empire-controller can step in and handle. Some thoughts I had: ++ Infector ships that, when they hit, cause champion-spawned units (the tiny bombers/fighters/blades) to spawn as enemy AI units ++ A ship that, if it kills the champion, would temporarily increase the respawn time by a couple minutes | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Voting against it because infecting your drones is BS, the drones are already underutilized and against viral swarmers they're a liability already, they compete for your shield and heavy weapon slots and are difficult to keep focused on any target. Don't make them even worse! |
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Voting against this idea because champions get vaporized in larger battles during the later stages of the game whereas a fleet does far better, there are no need to create specefic counters unlessed the champion got a significant buff. |