View Issue Details

IDProjectCategoryLast Update
0011685Skyward CollapseBug - GameplayMay 30, 2013 9:43 pm
ReporterMick Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.003 
Fixed in Version1.006 Listen When I Command! 
Summary0011685: Trojan Horse that spawns on a enemy building just sits there
DescriptionA bandit trojan horse that spawned in the middle of my blue town from a woe just sits there every turn. Does the AI figure he doesn't need to move because he's already on a building?
TagsNo tags attached.
Internal WeightNew

Activities

Mick

May 26, 2013 9:28 am

reporter  

Mick.save (7,742 bytes)

Mick

May 26, 2013 9:31 am

reporter   ~0032633

Sigh, of course the turn after my save he immediately attacks.

Chris_McElligottPark

May 30, 2013 9:43 pm

administrator   ~0032732

This should have been fixed in 1.006; it was a manifestation of the "can't attack tile I'm if you watch the playback instead of skipping it" bug.

Issue History

Date Modified Username Field Change
May 26, 2013 9:28 am Mick New Issue
May 26, 2013 9:28 am Mick File Added: Mick.save
May 26, 2013 9:31 am Mick Note Added: 0032633
May 30, 2013 9:43 pm Chris_McElligottPark Internal Weight => New
May 30, 2013 9:43 pm Chris_McElligottPark Note Added: 0032732
May 30, 2013 9:43 pm Chris_McElligottPark Status new => resolved
May 30, 2013 9:43 pm Chris_McElligottPark Fixed in Version => 1.006 Listen When I Command!
May 30, 2013 9:43 pm Chris_McElligottPark Resolution open => fixed
May 30, 2013 9:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark