View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011685 | Skyward Collapse | Bug - Gameplay | May 26, 2013 9:28 am | May 30, 2013 9:43 pm | |
Reporter | Mick | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 | ||||
Fixed in Version | 1.006 Listen When I Command! | ||||
Summary | 0011685: Trojan Horse that spawns on a enemy building just sits there | ||||
Description | A bandit trojan horse that spawned in the middle of my blue town from a woe just sits there every turn. Does the AI figure he doesn't need to move because he's already on a building? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Sigh, of course the turn after my save he immediately attacks. |
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This should have been fixed in 1.006; it was a manifestation of the "can't attack tile I'm if you watch the playback instead of skipping it" bug. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2013 9:28 am | Mick | New Issue | |
May 26, 2013 9:28 am | Mick | File Added: Mick.save | |
May 26, 2013 9:31 am | Mick | Note Added: 0032633 | |
May 30, 2013 9:43 pm | Chris_McElligottPark | Internal Weight | => New |
May 30, 2013 9:43 pm | Chris_McElligottPark | Note Added: 0032732 | |
May 30, 2013 9:43 pm | Chris_McElligottPark | Status | new => resolved |
May 30, 2013 9:43 pm | Chris_McElligottPark | Fixed in Version | => 1.006 Listen When I Command! |
May 30, 2013 9:43 pm | Chris_McElligottPark | Resolution | open => fixed |
May 30, 2013 9:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |