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IDProjectCategoryLast Update
0011949Skyward CollapseSuggestionJul 17, 2013 9:41 am
Reporternas1m Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.402 Man The Defenses! 
Fixed in Version1.403 Serif 
Summary0011949: Add a new 'Custom' difficulty setting
DescriptionI often find myself wishing to be able to play a game using all the features that are currently restricted to Hard+ *without* the inherent ramp up of Bandits, i.e. have a game that is about Red vs. Blue instead of being dominated by the Bandit threat (at least in the early ages)

A new 'Custom' difficulty setting could provide this ability.

This level would allow to essentially 'build your own difficulty' by being able to configure:
- The Bandit intensity
- Ally Camp intensity
- Monster Cave intensity

As well as switch on/off
- The Veteran system
- The Town specializations
- The Woes restricted to higher difficulty levels
- Bloodlust for Bandits
- Lower unit counts (i.e. more health)
- Whatever there is that I forgot

Thoughts = )?
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

Jul 17, 2013 9:41 am

administrator   ~0033138

Doing a custom difficulty is not in the cards, at least not anytime soon. However, I understand what you're looking for (in terms of your core request), and so I've added a new difficulty mode for that:

* Two new General Difficulties have been added to the game.
** Insane has been added after the existing Expert mode.
*** However, Insane works more or less like Expert used to. And Expert now works more or less like Hard used to.
*** Hard now works like a cross between the old Normal and the old Expert. This serves to let players get the various new mechanics that were previously only Hard+, but without getting the hugely inflated numbers of bandits from there.
** Torment has been added after the new Insane mode.
*** This one is all-new, and basically is a more severe version of what Expert used to be. A couple of the most-unpleasant Woes are now reserved for this, and in general this is a more challenging mode.
*** Fun fact: we wanted to call this mode "Nightmare," but because players refer to their difficulties by first letter, that would clash with Normal. Nobody will mistake T for Tutorial, so Torment fits well.

* Old savegames have their general difficulty levels upgraded into the new general difficulty scale as follows:
** Medium and down is the same as before.
** Old Hard mode becomes new Expert mode (as that is closest to what it was before).
** Old Expert mode becomes new Insane mode (as that is closest to what it was before).

* Catastrophic Woes now only strike on Hard difficulty and up, rather than Medium and up.

* The difficulty ranges for the Woes has been shifted all around.
** Most of the ones that used to be Expert-only are now Insane-and-up, although a few are Torment-only.
** Most of the ones that previously maxed out at Hard now go through Expert.
** The "Paranoia" Woe now only strikes on Hard and Expert, rather than Hard and up.
** And a few other miscellaneous changes to balance these out for the new difficulty range.


Thanks!

Issue History

Date Modified Username Field Change
Jul 10, 2013 2:15 am nas1m New Issue
Jul 10, 2013 4:38 am nas1m Description Updated
Jul 17, 2013 9:41 am Chris_McElligottPark Internal Weight => New
Jul 17, 2013 9:41 am Chris_McElligottPark Note Added: 0033138
Jul 17, 2013 9:41 am Chris_McElligottPark Status new => resolved
Jul 17, 2013 9:41 am Chris_McElligottPark Fixed in Version => 1.403 Serif
Jul 17, 2013 9:41 am Chris_McElligottPark Resolution open => fixed
Jul 17, 2013 9:41 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion