View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011949 | Skyward Collapse | Suggestion | Jul 10, 2013 2:15 am | Jul 17, 2013 9:41 am | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.402 Man The Defenses! | ||||
Fixed in Version | 1.403 Serif | ||||
Summary | 0011949: Add a new 'Custom' difficulty setting | ||||
Description | I often find myself wishing to be able to play a game using all the features that are currently restricted to Hard+ *without* the inherent ramp up of Bandits, i.e. have a game that is about Red vs. Blue instead of being dominated by the Bandit threat (at least in the early ages) A new 'Custom' difficulty setting could provide this ability. This level would allow to essentially 'build your own difficulty' by being able to configure: - The Bandit intensity - Ally Camp intensity - Monster Cave intensity As well as switch on/off - The Veteran system - The Town specializations - The Woes restricted to higher difficulty levels - Bloodlust for Bandits - Lower unit counts (i.e. more health) - Whatever there is that I forgot Thoughts = )? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Doing a custom difficulty is not in the cards, at least not anytime soon. However, I understand what you're looking for (in terms of your core request), and so I've added a new difficulty mode for that: * Two new General Difficulties have been added to the game. ** Insane has been added after the existing Expert mode. *** However, Insane works more or less like Expert used to. And Expert now works more or less like Hard used to. *** Hard now works like a cross between the old Normal and the old Expert. This serves to let players get the various new mechanics that were previously only Hard+, but without getting the hugely inflated numbers of bandits from there. ** Torment has been added after the new Insane mode. *** This one is all-new, and basically is a more severe version of what Expert used to be. A couple of the most-unpleasant Woes are now reserved for this, and in general this is a more challenging mode. *** Fun fact: we wanted to call this mode "Nightmare," but because players refer to their difficulties by first letter, that would clash with Normal. Nobody will mistake T for Tutorial, so Torment fits well. * Old savegames have their general difficulty levels upgraded into the new general difficulty scale as follows: ** Medium and down is the same as before. ** Old Hard mode becomes new Expert mode (as that is closest to what it was before). ** Old Expert mode becomes new Insane mode (as that is closest to what it was before). * Catastrophic Woes now only strike on Hard difficulty and up, rather than Medium and up. * The difficulty ranges for the Woes has been shifted all around. ** Most of the ones that used to be Expert-only are now Insane-and-up, although a few are Torment-only. ** Most of the ones that previously maxed out at Hard now go through Expert. ** The "Paranoia" Woe now only strikes on Hard and Expert, rather than Hard and up. ** And a few other miscellaneous changes to balance these out for the new difficulty range. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 10, 2013 2:15 am | nas1m | New Issue | |
Jul 10, 2013 4:38 am | nas1m | Description Updated | |
Jul 17, 2013 9:41 am | Chris_McElligottPark | Internal Weight | => New |
Jul 17, 2013 9:41 am | Chris_McElligottPark | Note Added: 0033138 | |
Jul 17, 2013 9:41 am | Chris_McElligottPark | Status | new => resolved |
Jul 17, 2013 9:41 am | Chris_McElligottPark | Fixed in Version | => 1.403 Serif |
Jul 17, 2013 9:41 am | Chris_McElligottPark | Resolution | open => fixed |
Jul 17, 2013 9:41 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |