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IDProjectCategoryLast Update
0012005Skyward CollapseBug - GameplayAug 2, 2013 1:32 pm
ReporterTaisuru Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.405 
Fixed in Version1.501 Itami no Bushi (The Samurai of Pain) 
Summary0012005: Bug with Heimdall/Hofund
DescriptionAn error popped up when Heimdall's Hofund effect activated. Not sure what it affected in the game, but reporting anyways. Debug log. attached
TagsNo tags attached.
Internal WeightNew

Activities

Taisuru

Jul 26, 2013 6:35 am

reporter  

ArcenDebugLog.txt (8,126 bytes)   
7/21/2013 10:21:13 PM
GameInit (0 - 7/21/2013 10:21:13 PM)     7/21/2013 10:21:14 PM
GameInit (1 - 7/21/2013 10:21:14 PM)     7/21/2013 10:21:14 PM
GameInit (2 - 7/21/2013 10:21:14 PM)     7/21/2013 10:21:19 PM
audio load: 158     7/21/2013 10:21:19 PM
GameInit (3 - 7/21/2013 10:21:19 PM)     7/21/2013 10:21:19 PM
GameInit (4 - 7/21/2013 10:21:19 PM)     7/21/2013 10:21:19 PM
GameInit (5 - 7/21/2013 10:21:19 PM)     7/21/2013 10:21:20 PM
GameInit (6 - 7/21/2013 10:21:20 PM)     7/21/2013 10:21:20 PM
GameInit (7 - 7/21/2013 10:21:20 PM)     7/21/2013 10:21:20 PM
GameInit (8 - 7/21/2013 10:21:20 PM)     7/21/2013 10:21:21 PM
GameInit (9 - 7/21/2013 10:21:21 PM)     7/21/2013 10:21:22 PM
GameInit (10 - 7/21/2013 10:21:22 PM)     7/21/2013 11:05:44 PM
GameInit (0 - 7/21/2013 11:05:44 PM)     7/21/2013 11:05:45 PM
GameInit (1 - 7/21/2013 11:05:45 PM)     7/21/2013 11:05:45 PM
GameInit (2 - 7/21/2013 11:05:45 PM)     7/21/2013 11:05:49 PM
audio load: 158     7/21/2013 11:05:49 PM
GameInit (3 - 7/21/2013 11:05:49 PM)     7/21/2013 11:05:49 PM
GameInit (4 - 7/21/2013 11:05:49 PM)     7/21/2013 11:05:50 PM
GameInit (5 - 7/21/2013 11:05:50 PM)     7/21/2013 11:05:50 PM
GameInit (6 - 7/21/2013 11:05:50 PM)     7/21/2013 11:05:50 PM
GameInit (7 - 7/21/2013 11:05:50 PM)     7/21/2013 11:05:50 PM
GameInit (8 - 7/21/2013 11:05:50 PM)     7/21/2013 11:05:50 PM
GameInit (9 - 7/21/2013 11:05:50 PM)     7/21/2013 11:05:51 PM
GameInit (10 - 7/21/2013 11:05:51 PM)     7/21/2013 11:12:29 PM
Generating map with random seed: 201170589     7/22/2013 8:37:23 PM
GameInit (0 - 7/22/2013 8:37:23 PM)     7/22/2013 8:37:24 PM
GameInit (1 - 7/22/2013 8:37:24 PM)     7/22/2013 8:37:24 PM
GameInit (2 - 7/22/2013 8:37:24 PM)     7/22/2013 8:37:28 PM
audio load: 158     7/22/2013 8:37:28 PM
GameInit (3 - 7/22/2013 8:37:28 PM)     7/22/2013 8:37:28 PM
GameInit (4 - 7/22/2013 8:37:28 PM)     7/22/2013 8:37:28 PM
GameInit (5 - 7/22/2013 8:37:28 PM)     7/22/2013 8:37:28 PM
GameInit (6 - 7/22/2013 8:37:28 PM)     7/22/2013 8:37:28 PM
GameInit (7 - 7/22/2013 8:37:28 PM)     7/22/2013 8:37:28 PM
GameInit (8 - 7/22/2013 8:37:28 PM)     7/22/2013 8:37:28 PM
GameInit (9 - 7/22/2013 8:37:28 PM)     7/22/2013 8:37:29 PM
GameInit (10 - 7/22/2013 8:37:29 PM)     7/22/2013 8:38:32 PM
Generating map with random seed: 1375899628     7/22/2013 8:38:32 PM
random start!     7/22/2013 8:38:32 PM
smite start!     7/22/2013 8:38:32 PM
add tc 1 start!     7/22/2013 8:38:32 PM
add tc 2 start!     7/22/2013 8:38:32 PM
clear!     7/22/2013 8:38:32 PM
clear 2!     7/22/2013 8:38:32 PM
clear 3!     7/25/2013 10:58:01 AM
GameInit (0 - 7/25/2013 10:58:01 AM)     7/25/2013 10:58:02 AM
GameInit (1 - 7/25/2013 10:58:02 AM)     7/25/2013 10:58:02 AM
GameInit (2 - 7/25/2013 10:58:02 AM)     7/25/2013 10:58:06 AM
audio load: 158     7/25/2013 10:58:06 AM
GameInit (3 - 7/25/2013 10:58:06 AM)     7/25/2013 10:58:06 AM
GameInit (4 - 7/25/2013 10:58:06 AM)     7/25/2013 10:58:06 AM
GameInit (5 - 7/25/2013 10:58:06 AM)     7/25/2013 10:58:06 AM
GameInit (6 - 7/25/2013 10:58:06 AM)     7/25/2013 10:58:06 AM
GameInit (7 - 7/25/2013 10:58:06 AM)     7/25/2013 10:58:07 AM
GameInit (8 - 7/25/2013 10:58:07 AM)     7/25/2013 10:58:08 AM
GameInit (9 - 7/25/2013 10:58:08 AM)     7/25/2013 10:58:09 AM
GameInit (10 - 7/25/2013 10:58:09 AM)     7/26/2013 4:48:26 AM
GameInit (0 - 7/26/2013 4:48:26 AM)     7/26/2013 4:48:26 AM
GameInit (1 - 7/26/2013 4:48:26 AM)     7/26/2013 4:48:26 AM
GameInit (2 - 7/26/2013 4:48:26 AM)     7/26/2013 4:48:30 AM
audio load: 158     7/26/2013 4:48:30 AM
GameInit (3 - 7/26/2013 4:48:30 AM)     7/26/2013 4:48:30 AM
GameInit (4 - 7/26/2013 4:48:30 AM)     7/26/2013 4:48:31 AM
GameInit (5 - 7/26/2013 4:48:31 AM)     7/26/2013 4:48:31 AM
GameInit (6 - 7/26/2013 4:48:31 AM)     7/26/2013 4:48:31 AM
GameInit (7 - 7/26/2013 4:48:31 AM)     7/26/2013 4:48:31 AM
GameInit (8 - 7/26/2013 4:48:31 AM)     7/26/2013 4:48:32 AM
GameInit (9 - 7/26/2013 4:48:32 AM)     7/26/2013 4:48:33 AM
GameInit (10 - 7/26/2013 4:48:33 AM)     7/26/2013 5:15:31 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:   Object reference not set to an instance of an object

  at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 
QueuedAbilityUse.Ability.TypeData.Type:AddBonusToUnit
QueuedAbilityUse.MessageID:828
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:115
QueuedAbilityUse.TargetPoint:119,0
QueuedAbilityUse.IntMagnitude:78

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

7/26/2013 5:15:31 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:   Object reference not set to an instance of an object

  at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 
QueuedAbilityUse.Ability.TypeData.Type:AddBonusToUnit
QueuedAbilityUse.MessageID:829
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:116
QueuedAbilityUse.TargetPoint:119,0
QueuedAbilityUse.IntMagnitude:79

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

7/26/2013 5:15:31 AM
ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message:   Object reference not set to an instance of an object

  at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 
QueuedAbilityUse.Ability.TypeData.Type:AddBonusToUnit
QueuedAbilityUse.MessageID:830
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:117
QueuedAbilityUse.TargetPoint:119,0
QueuedAbilityUse.IntMagnitude:82

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()

ArcenDebugLog.txt (8,126 bytes)   

Chris_McElligottPark

Aug 2, 2013 1:32 pm

administrator   ~0033213

Thanks!

* Fixed an issue with some of the token abilities where they could cause an exception if an unit had died right before they tried to grant them a bonus.

Issue History

Date Modified Username Field Change
Jul 26, 2013 6:35 am Taisuru New Issue
Jul 26, 2013 6:35 am Taisuru File Added: ArcenDebugLog.txt
Aug 2, 2013 1:32 pm Chris_McElligottPark Internal Weight => New
Aug 2, 2013 1:32 pm Chris_McElligottPark Note Added: 0033213
Aug 2, 2013 1:32 pm Chris_McElligottPark Status new => resolved
Aug 2, 2013 1:32 pm Chris_McElligottPark Fixed in Version => 1.501 Itami no Bushi (The Samurai of Pain)
Aug 2, 2013 1:32 pm Chris_McElligottPark Resolution open => fixed
Aug 2, 2013 1:32 pm Chris_McElligottPark Assigned To => Chris_McElligottPark