View Issue Details

IDProjectCategoryLast Update
0012343Bionic DuesBug - GameplaySep 16, 2013 2:57 pm
ReporterWinge Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.908 
Fixed in Version0.912 
Summary0012343: Alerted but not moving
DescriptionI've noticed that when a bot is alerted but outside of sensor range (typically due to AoE or a Whistle) of the player, they show up as alerted, but just sit idle. That's a rather...unusual approach to defense. Might I recommend that the AI makes a "guess" of where the player is based on last reading/weapon/whistle, and then start patrolling from there?
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Winge

Sep 12, 2013 10:42 pm

reporter  

AlertedNotMoving.save (108,006 bytes)

Chris_McElligottPark

Sep 16, 2013 2:57 pm

administrator   ~0033770

Thanks!

* Bots now get a turn after the player takes a turn regardless of how far away the bots are, making bots more effective at chasing you. And getting rid of some strange issues where they would do nothing because they were slightly outside of your turn-propagation range.

Issue History

Date Modified Username Field Change
Sep 12, 2013 10:42 pm Winge New Issue
Sep 12, 2013 10:42 pm Winge File Added: AlertedNotMoving.save
Sep 13, 2013 4:56 pm tigersfan Internal Weight => Major Problem
Sep 13, 2013 4:56 pm tigersfan Assigned To => Chris_McElligottPark
Sep 13, 2013 4:56 pm tigersfan Status new => assigned
Sep 16, 2013 2:57 pm Chris_McElligottPark Note Added: 0033770
Sep 16, 2013 2:57 pm Chris_McElligottPark Status assigned => resolved
Sep 16, 2013 2:57 pm Chris_McElligottPark Fixed in Version => 0.912
Sep 16, 2013 2:57 pm Chris_McElligottPark Resolution open => fixed