View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012343 | Bionic Dues | Bug - Gameplay | Sep 12, 2013 10:42 pm | Sep 16, 2013 2:57 pm | |
Reporter | Winge | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.908 | ||||
Fixed in Version | 0.912 | ||||
Summary | 0012343: Alerted but not moving | ||||
Description | I've noticed that when a bot is alerted but outside of sensor range (typically due to AoE or a Whistle) of the player, they show up as alerted, but just sit idle. That's a rather...unusual approach to defense. Might I recommend that the AI makes a "guess" of where the player is based on last reading/weapon/whistle, and then start patrolling from there? | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Thanks! * Bots now get a turn after the player takes a turn regardless of how far away the bots are, making bots more effective at chasing you. And getting rid of some strange issues where they would do nothing because they were slightly outside of your turn-propagation range. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 12, 2013 10:42 pm | Winge | New Issue | |
Sep 12, 2013 10:42 pm | Winge | File Added: AlertedNotMoving.save | |
Sep 13, 2013 4:56 pm | tigersfan | Internal Weight | => Major Problem |
Sep 13, 2013 4:56 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 13, 2013 4:56 pm | tigersfan | Status | new => assigned |
Sep 16, 2013 2:57 pm | Chris_McElligottPark | Note Added: 0033770 | |
Sep 16, 2013 2:57 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 16, 2013 2:57 pm | Chris_McElligottPark | Fixed in Version | => 0.912 |
Sep 16, 2013 2:57 pm | Chris_McElligottPark | Resolution | open => fixed |