View Issue Details

IDProjectCategoryLast Update
0012736Bionic DuesBug - GameplaySep 30, 2013 1:53 pm
Reporternas1m Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.925 
Fixed in Version0.927 
Summary0012736: Activated TreatBot does not activate its brethren until shot at
DescriptionScreenshot and save attached.
To the north of my exo is an activated TreatBot, to the west is another one, which is only becoming active after the active TreatBot is shot at.

The tooltip seems to indicate all TreatBots get active once one has been woken (which means activated in my book). So either the tooltip should be clarified or the behavior should be amended imho.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

nas1m

Sep 28, 2013 10:27 am

reporter  

925-treat.save (106,087 bytes)

nas1m

Sep 28, 2013 10:27 am

reporter  

2013-09-28_00003.jpg (176,448 bytes)   
2013-09-28_00003.jpg (176,448 bytes)   

keith.lamothe

Sep 30, 2013 1:48 pm

administrator   ~0034311

For 0.927:

* Fixed a bug where alerted TreadBots were not always alerting other TreadBots.

Thanks :)

Histidine

Sep 30, 2013 1:53 pm

reporter   ~0034313

I'll definitely buy a Bionic Dues expansion if it has TreatBots in it.

Issue History

Date Modified Username Field Change
Sep 28, 2013 10:27 am nas1m New Issue
Sep 28, 2013 10:27 am nas1m File Added: 925-treat.save
Sep 28, 2013 10:27 am nas1m File Added: 2013-09-28_00003.jpg
Sep 30, 2013 2:10 am keith.lamothe Assigned To => keith.lamothe
Sep 30, 2013 2:10 am keith.lamothe Status new => assigned
Sep 30, 2013 2:11 am keith.lamothe Internal Weight => Major Problem
Sep 30, 2013 1:48 pm keith.lamothe Note Added: 0034311
Sep 30, 2013 1:48 pm keith.lamothe Status assigned => resolved
Sep 30, 2013 1:48 pm keith.lamothe Fixed in Version => 0.927
Sep 30, 2013 1:48 pm keith.lamothe Resolution open => fixed
Sep 30, 2013 1:53 pm Histidine Note Added: 0034313