View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012736 | Bionic Dues | Bug - Gameplay | Sep 28, 2013 10:27 am | Sep 30, 2013 1:53 pm | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.925 | ||||
Fixed in Version | 0.927 | ||||
Summary | 0012736: Activated TreatBot does not activate its brethren until shot at | ||||
Description | Screenshot and save attached. To the north of my exo is an activated TreatBot, to the west is another one, which is only becoming active after the active TreatBot is shot at. The tooltip seems to indicate all TreatBots get active once one has been woken (which means activated in my book). So either the tooltip should be clarified or the behavior should be amended imho. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
|
|
|
|
|
For 0.927: * Fixed a bug where alerted TreadBots were not always alerting other TreadBots. Thanks :) |
|
I'll definitely buy a Bionic Dues expansion if it has TreatBots in it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 28, 2013 10:27 am | nas1m | New Issue | |
Sep 28, 2013 10:27 am | nas1m | File Added: 925-treat.save | |
Sep 28, 2013 10:27 am | nas1m | File Added: 2013-09-28_00003.jpg | |
Sep 30, 2013 2:10 am | keith.lamothe | Assigned To | => keith.lamothe |
Sep 30, 2013 2:10 am | keith.lamothe | Status | new => assigned |
Sep 30, 2013 2:11 am | keith.lamothe | Internal Weight | => Major Problem |
Sep 30, 2013 1:48 pm | keith.lamothe | Note Added: 0034311 | |
Sep 30, 2013 1:48 pm | keith.lamothe | Status | assigned => resolved |
Sep 30, 2013 1:48 pm | keith.lamothe | Fixed in Version | => 0.927 |
Sep 30, 2013 1:48 pm | keith.lamothe | Resolution | open => fixed |
Sep 30, 2013 1:53 pm | Histidine | Note Added: 0034313 |