View Issue Details

IDProjectCategoryLast Update
0013464The Last FederationBalance IssueMay 5, 2014 10:19 am
ReporterMisery Assigned ToChris_McElligottPark  
Status closedResolutionunable to reproduce 
Product Version0.809 
Summary0013464: Have missiles lock onto targets
DescriptionThey have the extremely annoying habit of just randomly spinning off at new targets after being fired. Aside from not actually making any sense, this makes it so you need almost too much caution when dealing with missile-launchers... not so much in a "makes it more difficult" way, but moreso a "makes it take forever" way. It's also just confusing.

Once they've been fired at a target, they shouldnt change to a new one. This also opens up interesting tactics for the player in terms of approaching them.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Mar 25, 2014 9:11 am

administrator   ~0035278

Not sure what you are referring to here -- the enemy missiles? They do stay locked onto a target until that target explodes, after which they acquire a new target and stay locked onto it. Is that not what you are seeing?

Issue History

Date Modified Username Field Change
Mar 25, 2014 8:17 am Misery New Issue
Mar 25, 2014 8:19 am Misery Description Updated
Mar 25, 2014 9:11 am Chris_McElligottPark Note Added: 0035278
Mar 25, 2014 9:11 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 25, 2014 9:11 am Chris_McElligottPark Status new => feedback
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue
May 5, 2014 10:19 am Chris_McElligottPark Internal Weight => New
May 5, 2014 10:19 am Chris_McElligottPark Status feedback => closed
May 5, 2014 10:19 am Chris_McElligottPark Resolution open => unable to reproduce