View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0013464 | The Last Federation | Balance Issue | Mar 25, 2014 8:17 am | May 5, 2014 10:19 am | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 0.809 | ||||
Summary | 0013464: Have missiles lock onto targets | ||||
Description | They have the extremely annoying habit of just randomly spinning off at new targets after being fired. Aside from not actually making any sense, this makes it so you need almost too much caution when dealing with missile-launchers... not so much in a "makes it more difficult" way, but moreso a "makes it take forever" way. It's also just confusing. Once they've been fired at a target, they shouldnt change to a new one. This also opens up interesting tactics for the player in terms of approaching them. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Not sure what you are referring to here -- the enemy missiles? They do stay locked onto a target until that target explodes, after which they acquire a new target and stay locked onto it. Is that not what you are seeing? |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 25, 2014 8:17 am | Misery | New Issue | |
Mar 25, 2014 8:19 am | Misery | Description Updated | |
Mar 25, 2014 9:11 am | Chris_McElligottPark | Note Added: 0035278 | |
Mar 25, 2014 9:11 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 25, 2014 9:11 am | Chris_McElligottPark | Status | new => feedback |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |
May 5, 2014 10:19 am | Chris_McElligottPark | Internal Weight | => New |
May 5, 2014 10:19 am | Chris_McElligottPark | Status | feedback => closed |
May 5, 2014 10:19 am | Chris_McElligottPark | Resolution | open => unable to reproduce |