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IDProjectCategoryLast Update
0015188The Last FederationSuggestionJan 23, 2015 8:14 am
Reporteromnigundam Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version1.019 (Solar Wind) 
Summary0015188: Empty Planets
DescriptionWhat if there were more than 9 planets in their Solar System? there could be uninhabited planets that races could terraform and conquer. Then empires and such could form without killing another race.
TagsNo tags attached.
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Relationships

related to 0015173 consideringChris_McElligottPark Greater Simulation Customization 
related to 0014447 consideringChris_McElligottPark Idea: New Planet Types 

Activities

timfortress

May 21, 2014 8:09 pm

reporter   ~0038263

The balance need to be careful here, the SAP, TP, UIS, and TOS will be more easy to form

Greenicetealeaf

May 22, 2014 12:50 am

reporter   ~0038269

Would be awesome if linked to increased customisability at game start :) want a hard game throw in 4 more planets xD

Karrade

Jan 23, 2015 8:14 am

reporter   ~0039877

Last edited: Jan 23, 2015 2:31 pm

Additional planets to colonize or planetary bodies would be great for long term goals of races, extend the game, and give people another route that wasn't just conquest.

It would also make the game harder as people point out, and be a long term goal. It might allow more diplomatic things to happen, 2 anti federation alliances to form often, offering those kinds of situations.

Options: It would allow the betrayal scenario without the need to wipe out a race (making it harder) or the invasion scenario without needing to wipe out an initial race (making it easier).

Some ideas:

A special planet, one that EVERYONE wants, at least those with a military to get it. A cause of conflict, coming with a static -30 negative modifier for holding it. Jealousy from some races, making the game harder.

Hazardous planet types, a gas giant for example, useless early game, but might allow for a fuel or research station late game.

Extreme Temperatures, either very high or very low, so colonization tech is required. Toxic conditions, so breathing tech is required.

Outposts on the planets can become pirate worlds, if they are never colonized, into their own independent pirate empire. (Hostile to everyone, raids everyone).

Asteroid Colonies.

Issue History

Date Modified Username Field Change
May 15, 2014 4:50 pm omnigundam New Issue
May 21, 2014 2:08 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 21, 2014 2:08 pm Chris_McElligottPark Status new => considering
May 21, 2014 8:09 pm timfortress Note Added: 0038263
May 22, 2014 12:50 am Greenicetealeaf Note Added: 0038269
May 22, 2014 2:45 am Drak Relationship added related to 0015173
May 22, 2014 2:47 am Drak Relationship added related to 0014447
Jan 23, 2015 8:14 am Karrade Note Added: 0039877
Jan 23, 2015 8:15 am Karrade Note Edited: 0039877
Jan 23, 2015 2:31 pm Karrade Note Edited: 0039877