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IDProjectCategoryLast Update
0015357AI War 1 / ClassicBug - GameplayJun 6, 2014 12:17 pm
Reportermalkiel Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version7.033 
Fixed in Version7.034 
Summary0015357: player friendly Dyson spawn bleeding 10% of hp per second on ai worlds for no logical reason
Descriptionthis "attrition" only seems to happen on ai planets, player systems and the neutral system with sphere they're fine.

difficulty 7/7.3, opponents raid engine and counter spy, dyson faction set to 4.
I cannot find a logical source of the damage in the systems observed in.

have not checked neutral or ai friendly dysons. the issue first appeared to me in 7.032 but I had to verify it on current patch before reporting.

did those always have a minor attrition effect?
TagsNo tags attached.
Internal WeightNew

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keith.lamothe

Jun 6, 2014 12:17 pm

administrator   ~0038458

For 7.034:

* Fixed a bug where the dyson gatling's conditional self-attrition had not been scaled down when health was divided by 100, leading to very rapid self-attrition.

Thanks :)

Issue History

Date Modified Username Field Change
Jun 2, 2014 4:13 pm malkiel New Issue
Jun 6, 2014 12:17 pm keith.lamothe Internal Weight => New
Jun 6, 2014 12:17 pm keith.lamothe Note Added: 0038458
Jun 6, 2014 12:17 pm keith.lamothe Status new => resolved
Jun 6, 2014 12:17 pm keith.lamothe Fixed in Version => 7.034
Jun 6, 2014 12:17 pm keith.lamothe Resolution open => fixed
Jun 6, 2014 12:17 pm keith.lamothe Assigned To => keith.lamothe