View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0015357 | AI War 1 / Classic | Bug - Gameplay | Jun 2, 2014 4:13 pm | Jun 6, 2014 12:17 pm | |
Reporter | malkiel | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 7.033 | ||||
Fixed in Version | 7.034 | ||||
Summary | 0015357: player friendly Dyson spawn bleeding 10% of hp per second on ai worlds for no logical reason | ||||
Description | this "attrition" only seems to happen on ai planets, player systems and the neutral system with sphere they're fine. difficulty 7/7.3, opponents raid engine and counter spy, dyson faction set to 4. I cannot find a logical source of the damage in the systems observed in. have not checked neutral or ai friendly dysons. the issue first appeared to me in 7.032 but I had to verify it on current patch before reporting. did those always have a minor attrition effect? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
For 7.034: * Fixed a bug where the dyson gatling's conditional self-attrition had not been scaled down when health was divided by 100, leading to very rapid self-attrition. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 2, 2014 4:13 pm | malkiel | New Issue | |
Jun 6, 2014 12:17 pm | keith.lamothe | Internal Weight | => New |
Jun 6, 2014 12:17 pm | keith.lamothe | Note Added: 0038458 | |
Jun 6, 2014 12:17 pm | keith.lamothe | Status | new => resolved |
Jun 6, 2014 12:17 pm | keith.lamothe | Fixed in Version | => 7.034 |
Jun 6, 2014 12:17 pm | keith.lamothe | Resolution | open => fixed |
Jun 6, 2014 12:17 pm | keith.lamothe | Assigned To | => keith.lamothe |