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IDProjectCategoryLast Update
0015563AI War 1 / ClassicBug - OtherJul 21, 2014 2:09 pm
Reportermalkiel Assigned Tokeith.lamothe  
Status closedResolutionno change required 
Product Version7.045 
Summary0015563: powerslaver available with swallowers turned off
Descriptionin a system where i hacked an ars I noticed the powerslaver was option 1
this wouldn't normally be an issue.. except I always play with swallowers turned off.

save attached. might go forward choosing it just to see how it goes. :)
TagsNo tags attached.
Internal WeightNew

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malkiel

Jul 12, 2014 8:41 pm

reporter  

keith.lamothe

Jul 14, 2014 1:16 pm

administrator   ~0038685

That's super bizarre.

I just checked the code that's the one place that list (the list of ARS types available on a planet) can be populated and it explicitly checks to avoid adding Swallower types in no-swallower games, and I tested with a new game to confirm that it was indeed excluding the powerslaver.

Will need to look into it more later.

malkiel

Jul 14, 2014 9:35 pm

reporter   ~0038687

in a related note, the AI is using mkV powerslavers from strategic reserve in that game also. I have not seen it using any mki-iv versions though.

TechSY730

Jul 15, 2014 4:23 pm

reporter   ~0038689

What about exos? I think there is an issue where the AI can use swallowers in exos even when disabled, though that might just be non-fleetship swallowers only.

malkiel

Jul 16, 2014 9:34 am

reporter   ~0038698

Last edited: Jul 16, 2014 9:35 am

Techsy730, that is an interesting thought, I didn't trigger any exos, but I have the exile narrowed down to 3 planets (all marked p5) in that save file. I personally think it's the one next to my mkIV ion cannon farming planet.

or you could try hacking the nomad beacon on nomad 1. Those are the only alternate items I had enabled that could cause exos.

I had the game set to lazy ai apparently. didn't realize until I was attacking a homeworld. honestly it made the victory feel cheap and dirty. :(

malkiel

Jul 18, 2014 7:53 am

reporter   ~0038727

when going to start a new game today, I looked into my options to make sure I turned lazy AI off.

I had swallowers turned on.

The fact that I didn't see any other types of them in that game is the only oddity here, I apologize for my error regarding this.

did you know turning swallowers on and off causes nomads to move about on the galaxy map? interesting to me, I wonder why it does that.

keith.lamothe

Jul 21, 2014 2:09 pm

administrator   ~0038730

Thanks for following up on that.

And yes, toggling swallowers on/off impacts the bonus ship choices, which impacts the number of randoms rolled, which impacts later random choices like nomad planet positioning, etc.

Issue History

Date Modified Username Field Change
Jul 12, 2014 8:41 pm malkiel New Issue
Jul 12, 2014 8:41 pm malkiel File Added: Zonsic powerslaver option.sav
Jul 14, 2014 1:16 pm keith.lamothe Note Added: 0038685
Jul 14, 2014 1:16 pm keith.lamothe Assigned To => keith.lamothe
Jul 14, 2014 1:16 pm keith.lamothe Status new => assigned
Jul 14, 2014 9:35 pm malkiel Note Added: 0038687
Jul 15, 2014 4:23 pm TechSY730 Note Added: 0038689
Jul 16, 2014 9:34 am malkiel Note Added: 0038698
Jul 16, 2014 9:35 am malkiel Note Edited: 0038698
Jul 18, 2014 7:53 am malkiel Note Added: 0038727
Jul 18, 2014 7:53 am malkiel Resolution open => no change required
Jul 21, 2014 2:09 pm keith.lamothe Internal Weight => New
Jul 21, 2014 2:09 pm keith.lamothe Note Added: 0038730
Jul 21, 2014 2:09 pm keith.lamothe Status assigned => closed