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IDProjectCategoryLast Update
0016191Stars Beyond ReachGameplay IssueApr 23, 2015 10:28 am
Reportertbrass Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.771 
Summary0016191: Stock Exchange = Crimewave
DescriptionI turn on my stock exchange/banks and crime skyrockets. I understand that this is modeling the real world white collar crime of our financiers, but that should not lead to hundreds of deaths in my little village. Arbitrage leads to hands-off deaths, not gun deaths!

Admittedly, I have no idea what is going on under the hood, but it is terrifying that every time I enable the stock exchange & banks, my population will be halved. If this is WAD, we definitely need tooltips and guidance through increasing financing without skyrocketing crime.
TagsNo tags attached.

Relationships

related to 0016335 resolvedChris_McElligottPark Crimes of Opportunity are too high 

Activities

tbrass

Apr 15, 2015 3:30 am

reporter  

test.save (850,985 bytes)

Chris_McElligottPark

Apr 15, 2015 10:12 am

administrator   ~0039995

Can you test and see if you put a police station nearby if that solves your problem? Basically if you're trying to set up banks with no police force at all, then the crime will go nuts. I need to review the mechanics of that to make sure that it's less severe with smaller cities in the first place, and to make this effect more clear.

Chris_McElligottPark

Apr 15, 2015 5:01 pm

administrator   ~0040014

Thanks!

* The amount of crime at each building from crimes of opportunity, from inherent in the business, and from pollution (for extra-sensitive buildings, anyway) is now vastly shrunk at the start of the game, and gradually grows to become the full amount at population 10,000 and up.
** This way you aren't so hosed if you don't know to put police stations near to a stock exchange early on. Instead you'll discover that gradually and have time to react.

ptarth

Apr 16, 2015 5:00 pm

reporter   ~0040062

Last edited: Apr 19, 2015 1:32 pm

Opportunity crime from Stock Exchanges is still pretty high. I've attached a same where a Stock Exchange is next to a Riot Police and Police. Turning on the Stock Exchange adds 870 crimes of opportunity in a population of 590 Boarines.

Looking at the building files, the Opportunity Crime Coefficient for Stock Exchanges is 60 times that of a Bank. But the income is only twice as much.

ptarth

Apr 16, 2015 5:00 pm

reporter  

crime.save (552,553 bytes)

tbrass

Apr 16, 2015 6:20 pm

reporter   ~0040063

It is still high, but I haven't found it quite as absurdly high as before. Chris - the police stations are important, and def. help (but it was your downscaling of the level of crime that was most helpful).

Issue History

Date Modified Username Field Change
Apr 15, 2015 3:30 am tbrass New Issue
Apr 15, 2015 3:30 am tbrass File Added: test.save
Apr 15, 2015 10:11 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 15, 2015 10:11 am Chris_McElligottPark Status new => assigned
Apr 15, 2015 10:12 am Chris_McElligottPark Note Added: 0039995
Apr 15, 2015 5:01 pm Chris_McElligottPark Note Added: 0040014
Apr 15, 2015 5:01 pm Chris_McElligottPark Status assigned => resolved
Apr 15, 2015 5:01 pm Chris_McElligottPark Fixed in Version => 0.771
Apr 15, 2015 5:01 pm Chris_McElligottPark Resolution open => fixed
Apr 16, 2015 5:00 pm ptarth Note Added: 0040062
Apr 16, 2015 5:00 pm ptarth File Added: crime.save
Apr 16, 2015 6:20 pm tbrass Note Added: 0040063
Apr 19, 2015 1:32 pm ptarth Note Edited: 0040062
Apr 23, 2015 10:28 am ptarth Relationship added related to 0016335