View Issue Details

IDProjectCategoryLast Update
0016719Stars Beyond ReachSuggestionMay 16, 2015 10:39 am
Reportercrazyroosterman Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.820 (Flying Saucers) 
Summary0016719: ability for ground troops to capture buildings
Descriptionexample I attack krolin indoctrinator but were I usually would destroy it I get given an option to capture therefore using it for my own means this idea can be tweaked as nesascery for balances sake.
TagsNo tags attached.

Activities

Chris_McElligottPark

May 15, 2015 9:02 pm

administrator   ~0040889

Once upon a time I had planned on things like that, but that was back before everyone had their own graphics. You can't tell an indoctrinator of the krolin apart from one that belongs to you, etc. There aren't things like territory border colors, etc, and last time we tried that in this game (we spent a TON of time on it), it looked really bad.

crazyroosterman

May 16, 2015 8:33 am

reporter   ~0040906

but surely that shouldn't matter now that the ais building look so incredibly distinct from your buildings although granted I suppose there could be a mild issue of the player forgetting which of the ais buildings are his and which aren't which is a bit of a shame although perhaps you could have a flag appear over captured buildings?.(it would fit with the players human theme and make it quite clear which of the buildings are yours)

jerith

May 16, 2015 8:58 am

reporter   ~0040908

Many AI buildings have functions that either don't make sense for a human player (from a game mechanics point of view) or would be really hard to balance.

Don't forget that these are buildings constructed for and by (and sometimes out of) other races, some of them very alien. Your troops would, at the very least, have to completely refit life support and control systems to be able to use anything.

I suppose it could potentially make sense to hold captured buildings for ransom, but I don't think that would add enough to the game to be worth the implementation cost. Maybe an expansion idea, though?

crazyroosterman

May 16, 2015 10:39 am

reporter   ~0040912

well part of my initial idea for this was for certain buildings to add things or remove things as depended on by balance but over all its occurred to me for all the pissing about that would require they may as well just add different buildings for you to build instead. ps and of course thematically it doesn't make séance your race could just build a copy of their building instead of risking sending in a squad of perfectly capable men if your understands the other races buildings enough to fit them to its own use.

Issue History

Date Modified Username Field Change
May 15, 2015 1:52 pm crazyroosterman New Issue
May 15, 2015 9:02 pm Chris_McElligottPark Note Added: 0040889
May 15, 2015 9:02 pm Chris_McElligottPark Status new => closed
May 15, 2015 9:02 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 15, 2015 9:02 pm Chris_McElligottPark Resolution open => won't fix
May 16, 2015 8:33 am crazyroosterman Note Added: 0040906
May 16, 2015 8:58 am jerith Note Added: 0040908
May 16, 2015 10:39 am crazyroosterman Note Added: 0040912