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IDProjectCategoryLast Update
0017362Stars Beyond ReachSuggestionAug 21, 2015 10:59 am
Reporternas1m Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.899 (Stop Wiggling, RAM!) 
Fixed in Version0.907 (First Version Of New Battle Mode) 
Summary0017362: Limit military building count per territory/overall?
DescriptionTaken from the forums:
I feel like the omission of attack range aside from territories combined with unlimited military buildings and easy to come by crowns is too much for combat to be engaging, fun and most of all not trivial. Limiting the number of total military buildings a given territory can support based on size/tech/whatever as well as possibly their total number based on e.g. city population might help to remedy this e.g. by forcing the player to decide where to place his limited buildings as well as what to place in a given territory (Focus!).
TagsNo tags attached.

Activities

Chris_McElligottPark

Jun 29, 2015 4:14 pm

administrator   ~0042540

Specs:

float AttackCap now on MapTileLayerTypeData:
-- Each territory should have a per-race total “military population cap” of x * the number of tiles in that territory. For now, x shall be 1.
-- For each building of a race that has an AttackCap value attached to it that is > 0, in order to be placed it must check against the combined AttackCap of all other buildings in that territory. If it’s AttackCap + the total AttackCap of all other buildings of that race in that territory would exceed the “military population cap” of that territory, then the building cannot be placed.
-- For human buildings that have an AttackCap > 0, it should show on their tooltip what that number is, called “Military Population in the interface.” If you are hovering over a territory in placement mode for such a building, or if you’re hovering over an actual building, then it should show you what it is as well as what the territory has as a total. So, the formats:
--- Hovering over a building type in tech tree or placement menu:
---- “Military Population Cap: {0} used by this building.”
--- Hovering over a building in placement mode or that actually exists:
---- “Military Population Cap: {0} used by this, {1}/{2} total used overall.”

Chris_McElligottPark

Aug 21, 2015 10:59 am

administrator   ~0042822

Whole new attack model resolves this. :)

Issue History

Date Modified Username Field Change
Jun 27, 2015 6:46 am nas1m New Issue
Jun 27, 2015 6:48 am nas1m Description Updated
Jun 27, 2015 6:49 am nas1m Description Updated
Jun 29, 2015 4:14 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 29, 2015 4:14 pm Chris_McElligottPark Status new => assigned
Jun 29, 2015 4:14 pm Chris_McElligottPark Note Added: 0042540
Aug 21, 2015 10:59 am Chris_McElligottPark Note Added: 0042822
Aug 21, 2015 10:59 am Chris_McElligottPark Status assigned => closed
Aug 21, 2015 10:59 am Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Aug 21, 2015 10:59 am Chris_McElligottPark Resolution open => no change required
Aug 21, 2015 10:59 am Chris_McElligottPark Fixed in Version => 0.907 (First Version Of New Battle Mode)