View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017362 | Stars Beyond Reach | Suggestion | Jun 27, 2015 6:46 am | Aug 21, 2015 10:59 am | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.899 (Stop Wiggling, RAM!) | ||||
Fixed in Version | 0.907 (First Version Of New Battle Mode) | ||||
Summary | 0017362: Limit military building count per territory/overall? | ||||
Description | Taken from the forums: I feel like the omission of attack range aside from territories combined with unlimited military buildings and easy to come by crowns is too much for combat to be engaging, fun and most of all not trivial. Limiting the number of total military buildings a given territory can support based on size/tech/whatever as well as possibly their total number based on e.g. city population might help to remedy this e.g. by forcing the player to decide where to place his limited buildings as well as what to place in a given territory (Focus!). | ||||
Tags | No tags attached. | ||||
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Specs: float AttackCap now on MapTileLayerTypeData: -- Each territory should have a per-race total “military population cap” of x * the number of tiles in that territory. For now, x shall be 1. -- For each building of a race that has an AttackCap value attached to it that is > 0, in order to be placed it must check against the combined AttackCap of all other buildings in that territory. If it’s AttackCap + the total AttackCap of all other buildings of that race in that territory would exceed the “military population cap” of that territory, then the building cannot be placed. -- For human buildings that have an AttackCap > 0, it should show on their tooltip what that number is, called “Military Population in the interface.” If you are hovering over a territory in placement mode for such a building, or if you’re hovering over an actual building, then it should show you what it is as well as what the territory has as a total. So, the formats: --- Hovering over a building type in tech tree or placement menu: ---- “Military Population Cap: {0} used by this building.” --- Hovering over a building in placement mode or that actually exists: ---- “Military Population Cap: {0} used by this, {1}/{2} total used overall.” |
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Whole new attack model resolves this. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 27, 2015 6:46 am | nas1m | New Issue | |
Jun 27, 2015 6:48 am | nas1m | Description Updated | |
Jun 27, 2015 6:49 am | nas1m | Description Updated | |
Jun 29, 2015 4:14 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 29, 2015 4:14 pm | Chris_McElligottPark | Status | new => assigned |
Jun 29, 2015 4:14 pm | Chris_McElligottPark | Note Added: 0042540 | |
Aug 21, 2015 10:59 am | Chris_McElligottPark | Note Added: 0042822 | |
Aug 21, 2015 10:59 am | Chris_McElligottPark | Status | assigned => closed |
Aug 21, 2015 10:59 am | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Aug 21, 2015 10:59 am | Chris_McElligottPark | Resolution | open => no change required |
Aug 21, 2015 10:59 am | Chris_McElligottPark | Fixed in Version | => 0.907 (First Version Of New Battle Mode) |