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IDProjectCategoryLast Update
0017465Stars Beyond ReachGameplay IssueSep 24, 2015 11:44 am
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.909 (Super Ultra Mega New Version) 
Fixed in Version0.910 (Now With Fewer Bugs) 
Summary0017465: Pollution is too strong
DescriptionToo much pollution is being produced by buildings, under some circumstances that I have been able to narrow down. It causes pollution deaths which really slows things down. The Hazmat is still pretty expensive, although it might be due to the lack of understanding the new economy. The Hazmat also requires chemical slurry & computing clusters, which takes a while to get. Although I'm not sure if there is a problem if they don't have those things.
TagsNo tags attached.

Activities

ptarth

Sep 24, 2015 1:43 am

reporter  

910 pollution.save (147,253 bytes)

ptarth

Sep 24, 2015 11:30 am

reporter  

910 pollution3.save (247,433 bytes)

Chris_McElligottPark

Sep 24, 2015 11:42 am

administrator   ~0042939

Thanks!

* Fixed an issue where the amount of littered trash was not properly being shown in the top bar for problems, thus making it look like a teeny problem when really it was huuuuge.

* Chemical plants now provide a territory-wide buff to hazmat, making them an excellent combo rather than a required service.

* Hazmat strength is now over 3x what it previously was.

* The amount of extra pollution that gets output from buildings in a territory based on littered trash and dead bodies is now scaled down linearly for buildings with a base output less than 100.

* The more polluters you stack in one territory, the more of a (very small) multiplier they now get on themselves.
** This helps to combat the ultra-strong hazmat squads now. Basically you eventually do need to build up your hazmat more, but it's not something that you have to build so much of in the early game.
** So far balance on this feels pretty natural, but we shall see.

ptarth

Sep 24, 2015 11:43 am

reporter   ~0042940

Last edited: Sep 24, 2015 11:44 am

Added an additional save 910pollution3.save. The scroll-over text for pollution cleaning shows only my highest level hazmat facility cleaning value, it isn't adding them up. Something caused pollution to shoot through the roof over the last few turns. Reloading the game caused the hazmat value to fix itself, no idea what happened there and the save won't show anything.

Added an additional save autosave_Turn_211_Skylaxians.save & autosave_Turn_212_Skylaxian.save. At the end of 211 an Tornid event hits that should increase pollution by 50%, but I think increases it by 1500%.

Bah, productivity, moving this to an new entry.

Issue History

Date Modified Username Field Change
Sep 24, 2015 1:43 am ptarth New Issue
Sep 24, 2015 1:43 am ptarth File Added: 910 pollution.save
Sep 24, 2015 8:36 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 24, 2015 8:36 am Chris_McElligottPark Status new => assigned
Sep 24, 2015 11:30 am ptarth File Added: 910 pollution3.save
Sep 24, 2015 11:42 am Chris_McElligottPark Note Added: 0042939
Sep 24, 2015 11:42 am Chris_McElligottPark Status assigned => resolved
Sep 24, 2015 11:42 am Chris_McElligottPark Fixed in Version => 0.910 (Now With Fewer Bugs)
Sep 24, 2015 11:42 am Chris_McElligottPark Resolution open => fixed
Sep 24, 2015 11:43 am ptarth Note Added: 0042940
Sep 24, 2015 11:44 am ptarth Note Edited: 0042940