View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017465 | Stars Beyond Reach | Gameplay Issue | Sep 24, 2015 1:43 am | Sep 24, 2015 11:44 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.909 (Super Ultra Mega New Version) | ||||
Fixed in Version | 0.910 (Now With Fewer Bugs) | ||||
Summary | 0017465: Pollution is too strong | ||||
Description | Too much pollution is being produced by buildings, under some circumstances that I have been able to narrow down. It causes pollution deaths which really slows things down. The Hazmat is still pretty expensive, although it might be due to the lack of understanding the new economy. The Hazmat also requires chemical slurry & computing clusters, which takes a while to get. Although I'm not sure if there is a problem if they don't have those things. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed an issue where the amount of littered trash was not properly being shown in the top bar for problems, thus making it look like a teeny problem when really it was huuuuge. * Chemical plants now provide a territory-wide buff to hazmat, making them an excellent combo rather than a required service. * Hazmat strength is now over 3x what it previously was. * The amount of extra pollution that gets output from buildings in a territory based on littered trash and dead bodies is now scaled down linearly for buildings with a base output less than 100. * The more polluters you stack in one territory, the more of a (very small) multiplier they now get on themselves. ** This helps to combat the ultra-strong hazmat squads now. Basically you eventually do need to build up your hazmat more, but it's not something that you have to build so much of in the early game. ** So far balance on this feels pretty natural, but we shall see. |
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Added an additional save 910pollution3.save. The scroll-over text for pollution cleaning shows only my highest level hazmat facility cleaning value, it isn't adding them up. Something caused pollution to shoot through the roof over the last few turns. Reloading the game caused the hazmat value to fix itself, no idea what happened there and the save won't show anything. Added an additional save autosave_Turn_211_Skylaxians.save & autosave_Turn_212_Skylaxian.save. At the end of 211 an Tornid event hits that should increase pollution by 50%, but I think increases it by 1500%. Bah, productivity, moving this to an new entry. |
Date Modified | Username | Field | Change |
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Sep 24, 2015 1:43 am | ptarth | New Issue | |
Sep 24, 2015 1:43 am | ptarth | File Added: 910 pollution.save | |
Sep 24, 2015 8:36 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 24, 2015 8:36 am | Chris_McElligottPark | Status | new => assigned |
Sep 24, 2015 11:30 am | ptarth | File Added: 910 pollution3.save | |
Sep 24, 2015 11:42 am | Chris_McElligottPark | Note Added: 0042939 | |
Sep 24, 2015 11:42 am | Chris_McElligottPark | Status | assigned => resolved |
Sep 24, 2015 11:42 am | Chris_McElligottPark | Fixed in Version | => 0.910 (Now With Fewer Bugs) |
Sep 24, 2015 11:42 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 24, 2015 11:43 am | ptarth | Note Added: 0042940 | |
Sep 24, 2015 11:44 am | ptarth | Note Edited: 0042940 |