View Issue Details

IDProjectCategoryLast Update
0019458AI War 2Gameplay IssueJun 29, 2018 11:16 am
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0019458: DrawMeshInstanced implementation for shots and ships.
Descriptionhttps://docs.unity3d.com/ScriptReference/MaterialPropertyBlock.SetFloatArray.html
https://docs.unity3d.com/ScriptReference/Graphics.DrawMeshInstanced.html
TagsNo tags attached.

Relationships

related to 0019572 resolvedChris_McElligottPark Slow planet load 
related to 0019414 resolvedChris_McElligottPark Slow loading for planet with giant warden fleet 

Activities

Chris_McElligottPark

Apr 4, 2018 11:23 am

administrator   ~0047360

Possible alternative:

Wormholes and other OtherObjects:
- say how many of them to pool in xml.
ArcenShip Ships:
- say how many of them to pool in xml.

Shots:
- get rid of anything not fitting the current pattern.
- create 1000 copies of a "global prototype"
- on each GameObject, load their ArcenShot with the materials and whatnot to copy across to the global prototype as needed.

Solomesh Ships:
- create 4000 copies of a "global prototype"
- on each GameObject, load their Solomesh with the materials and whatnot to copy across to the global prototype as needed.

Chris_McElligottPark

Jun 29, 2018 11:16 am

administrator   ~0047632

Probably will not do this. For now things seem fine on this front.

Issue History

Date Modified Username Field Change
Feb 26, 2018 1:37 pm Chris_McElligottPark New Issue
Feb 26, 2018 1:37 pm Chris_McElligottPark Status new => assigned
Feb 26, 2018 1:37 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 4, 2018 11:23 am Chris_McElligottPark Note Added: 0047360
Apr 10, 2018 1:53 pm Chris_McElligottPark Relationship added related to 0019572
Apr 10, 2018 1:53 pm Chris_McElligottPark Relationship added related to 0019414
Jun 29, 2018 11:16 am Chris_McElligottPark Status assigned => considering
Jun 29, 2018 11:16 am Chris_McElligottPark Note Added: 0047632