View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019458 | AI War 2 | Gameplay Issue | Feb 26, 2018 1:37 pm | Jun 29, 2018 11:16 am | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0019458: DrawMeshInstanced implementation for shots and ships. | ||||
Description | https://docs.unity3d.com/ScriptReference/MaterialPropertyBlock.SetFloatArray.html https://docs.unity3d.com/ScriptReference/Graphics.DrawMeshInstanced.html | ||||
Tags | No tags attached. | ||||
related to | 0019572 | resolved | Chris_McElligottPark | Slow planet load |
related to | 0019414 | resolved | Chris_McElligottPark | Slow loading for planet with giant warden fleet |
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Possible alternative: Wormholes and other OtherObjects: - say how many of them to pool in xml. ArcenShip Ships: - say how many of them to pool in xml. Shots: - get rid of anything not fitting the current pattern. - create 1000 copies of a "global prototype" - on each GameObject, load their ArcenShot with the materials and whatnot to copy across to the global prototype as needed. Solomesh Ships: - create 4000 copies of a "global prototype" - on each GameObject, load their Solomesh with the materials and whatnot to copy across to the global prototype as needed. |
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Probably will not do this. For now things seem fine on this front. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 26, 2018 1:37 pm | Chris_McElligottPark | New Issue | |
Feb 26, 2018 1:37 pm | Chris_McElligottPark | Status | new => assigned |
Feb 26, 2018 1:37 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 4, 2018 11:23 am | Chris_McElligottPark | Note Added: 0047360 | |
Apr 10, 2018 1:53 pm | Chris_McElligottPark | Relationship added | related to 0019572 |
Apr 10, 2018 1:53 pm | Chris_McElligottPark | Relationship added | related to 0019414 |
Jun 29, 2018 11:16 am | Chris_McElligottPark | Status | assigned => considering |
Jun 29, 2018 11:16 am | Chris_McElligottPark | Note Added: 0047632 |