View Issue Details

IDProjectCategoryLast Update
0019669AI War 2GUIJul 2, 2018 1:11 pm
ReporterBadgerBadger Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.746 Disposing of the Invisible Man 
Fixed in Version0.747 Improper Handling Of Forcefields 
Summary0019669: Tweak font for strength with or without rounding to nearest K
DescriptionWhen I look at the strength on a planet in the Galaxy map, I feel like I need to take an extra second each time to check if the reported strength has a K after it (there's a big difference between being attacked by 50 strength of ships or 50K strength). Could we put strength that's rounded to the nearest K in a bold typeface or something? Just to make it instantly distinguishable.

Lets imagine that I have 5 planets under attack (a wave broke past my outer defenses) and I'd like to know at a really clear glance at my Notifications bar where the main enemy fleet is. So I would scan for any bolded numbers (because those are the forces > 1K), then look more closely to see where to rally my reinforcements.

It doesn't have to be bold of course, but anything that would let me know instantly instead of needing to pause and read each number carefully.
TagsNo tags attached.

Relationships

related to 0019656 resolvedChris_McElligottPark more consistent significant figures when showing strength? 2k could be 2.5k? 

Activities

Chris_McElligottPark

Jul 2, 2018 1:11 pm

administrator   ~0047698

Thanks!

* Visually, the game now treats strength as if it were 1/1000th of what it is under the hood. Thus anything that previously had a "k" at the end now has nothing at the end, making it a lot easier to read. Anything that had an "m" at the end now has a "k" instead. Anything that was previously written out as hundreds or less is now written out as a decimal, to one significant digit (old 100 = 0.1). All of this makes it way easier to read strengths at a glance throughout the UI.

Does that handle it?

Issue History

Date Modified Username Field Change
Jul 1, 2018 12:31 am BadgerBadger New Issue
Jul 1, 2018 12:31 am BadgerBadger Status new => assigned
Jul 1, 2018 12:31 am BadgerBadger Assigned To => Chris_McElligottPark
Jul 2, 2018 12:49 pm Chris_McElligottPark Relationship added related to 0019656
Jul 2, 2018 1:11 pm Chris_McElligottPark Status assigned => resolved
Jul 2, 2018 1:11 pm Chris_McElligottPark Resolution open => fixed
Jul 2, 2018 1:11 pm Chris_McElligottPark Fixed in Version => 0.747 Improper Handling Of Forcefields
Jul 2, 2018 1:11 pm Chris_McElligottPark Note Added: 0047698