View Issue Details

IDProjectCategoryLast Update
0021146AI War 2Gameplay IssueMay 8, 2019 9:12 pm
ReporterBadgerBadger Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product VersionBETA 0.853 An Officer And A Bunch Of Fleets 
Fixed in VersionBETA 0.857 The AI Strikes Back... Hard 
Summary0021146: Hunter fleet won't go through wormhole
DescriptionHey Chris, here's a weird one for you. Load this save game and watch Gali. There are a bunch of Hunter Fleet ships that will try to go through the wormhole to Vap but fail.

Interestingly, when I put logging in I see the Sim thinks the units are on Covenant.

<these are logs I added in the DoEntityStepLogic_Ship>
4/26/2019 2:13:57 PM entity PikeCorvette #200303 is at 205266, 199728 and is going to the wormhole at 205076, 195939
4/26/2019 2:13:57 PM entity PikeCorvette #200303 on Covenant is on its way to a wormhole to Vap, but not there yet. Current distance 3789
....
This ship visually appears to be on Gali though, and it's measuring its distance based on believing it is on Gali
....
4/26/2019 2:14:09 PM entity PikeCorvette #200303 on Covenant is on its way to a wormhole to Vap, but not there yet. Current distance 1107
4/26/2019 2:14:09 PM entity PikeCorvette #200303 is at 205116, 196748 and is going to the wormhole at 205076, 195939
4/26/2019 2:14:09 PM entity PikeCorvette #200303 on Covenant is on its way to a wormhole to Vap, but not there yet. Current distance 809
4/26/2019 2:14:09 PM entity PikeCorvette #200303 is at 205101, 196450 and is going to the wormhole at 205076, 195939
4/26/2019 2:14:09 PM entity PikeCorvette #200303 on Covenant should be going through the wormhole to Vap next frame
4/26/2019 2:14:09 PM entity PikeCorvette #200303 starting wormhole traversal
<Here the EntitySimLogicImplementation moves the unit to Vap>

4/26/2019 2:14:10 PM entity PikeCorvette #200303 is at 190093, 207957 and is going to the wormhole at 208305, 195848
4/26/2019 2:14:10 PM entity PikeCorvette #200303 on Vap is on its way to a wormhole to Armaghast, but not there yet. Current distance 18212

The ship still visually appears only on Gali though.

Something is very confused.
TagsNo tags attached.

Activities

BadgerBadger

Apr 26, 2019 2:17 pm

manager  

alt_huntermoving.save (991,859 bytes)

Chris_McElligottPark

May 7, 2019 11:09 am

administrator   ~0051532

This definitely sounds like something I need to look at sooner than later, since it probably has wider effects than just the Hunter fleet.

BadgerBadger

May 7, 2019 12:06 pm

manager   ~0051534

Pausing at the wormhole before attacking feels like it might be a useful mechanism, I just really can't figure out what's going on, which is annoying.

Chris_McElligottPark

May 7, 2019 1:03 pm

administrator   ~0051536

That was all Keith code, so I'm not familiar with it either. I'll have to dig into it soon.

BadgerBadger

May 8, 2019 9:12 pm

manager   ~0051551

Got it! Whew.

Issue History

Date Modified Username Field Change
Apr 26, 2019 2:17 pm BadgerBadger New Issue
Apr 26, 2019 2:17 pm BadgerBadger Status new => assigned
Apr 26, 2019 2:17 pm BadgerBadger Assigned To => Chris_McElligottPark
Apr 26, 2019 2:17 pm BadgerBadger File Added: alt_huntermoving.save
Apr 26, 2019 2:17 pm BadgerBadger File Added: alt_huntermoving.savemet
May 3, 2019 10:14 pm BadgerBadger Description Updated
May 5, 2019 5:19 pm BadgerBadger Severity minor => major
May 7, 2019 11:09 am Chris_McElligottPark Note Added: 0051532
May 7, 2019 12:06 pm BadgerBadger Note Added: 0051534
May 7, 2019 1:03 pm Chris_McElligottPark Note Added: 0051536
May 8, 2019 9:12 pm BadgerBadger Assigned To Chris_McElligottPark => BadgerBadger
May 8, 2019 9:12 pm BadgerBadger Status assigned => resolved
May 8, 2019 9:12 pm BadgerBadger Resolution open => fixed
May 8, 2019 9:12 pm BadgerBadger Fixed in Version => BETA 0.857 The AI Strikes Back... Hard
May 8, 2019 9:12 pm BadgerBadger Note Added: 0051551