View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021146 | AI War 2 | Gameplay Issue | Apr 26, 2019 2:17 pm | May 8, 2019 9:12 pm | |
Reporter | BadgerBadger | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.853 An Officer And A Bunch Of Fleets | ||||
Fixed in Version | BETA 0.857 The AI Strikes Back... Hard | ||||
Summary | 0021146: Hunter fleet won't go through wormhole | ||||
Description | Hey Chris, here's a weird one for you. Load this save game and watch Gali. There are a bunch of Hunter Fleet ships that will try to go through the wormhole to Vap but fail. Interestingly, when I put logging in I see the Sim thinks the units are on Covenant. <these are logs I added in the DoEntityStepLogic_Ship> 4/26/2019 2:13:57 PM entity PikeCorvette #200303 is at 205266, 199728 and is going to the wormhole at 205076, 195939 4/26/2019 2:13:57 PM entity PikeCorvette #200303 on Covenant is on its way to a wormhole to Vap, but not there yet. Current distance 3789 .... This ship visually appears to be on Gali though, and it's measuring its distance based on believing it is on Gali .... 4/26/2019 2:14:09 PM entity PikeCorvette #200303 on Covenant is on its way to a wormhole to Vap, but not there yet. Current distance 1107 4/26/2019 2:14:09 PM entity PikeCorvette #200303 is at 205116, 196748 and is going to the wormhole at 205076, 195939 4/26/2019 2:14:09 PM entity PikeCorvette #200303 on Covenant is on its way to a wormhole to Vap, but not there yet. Current distance 809 4/26/2019 2:14:09 PM entity PikeCorvette #200303 is at 205101, 196450 and is going to the wormhole at 205076, 195939 4/26/2019 2:14:09 PM entity PikeCorvette #200303 on Covenant should be going through the wormhole to Vap next frame 4/26/2019 2:14:09 PM entity PikeCorvette #200303 starting wormhole traversal <Here the EntitySimLogicImplementation moves the unit to Vap> 4/26/2019 2:14:10 PM entity PikeCorvette #200303 is at 190093, 207957 and is going to the wormhole at 208305, 195848 4/26/2019 2:14:10 PM entity PikeCorvette #200303 on Vap is on its way to a wormhole to Armaghast, but not there yet. Current distance 18212 The ship still visually appears only on Gali though. Something is very confused. | ||||
Tags | No tags attached. | ||||
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This definitely sounds like something I need to look at sooner than later, since it probably has wider effects than just the Hunter fleet. |
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Pausing at the wormhole before attacking feels like it might be a useful mechanism, I just really can't figure out what's going on, which is annoying. |
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That was all Keith code, so I'm not familiar with it either. I'll have to dig into it soon. |
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Got it! Whew. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 26, 2019 2:17 pm | BadgerBadger | New Issue | |
Apr 26, 2019 2:17 pm | BadgerBadger | Status | new => assigned |
Apr 26, 2019 2:17 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Apr 26, 2019 2:17 pm | BadgerBadger | File Added: alt_huntermoving.save | |
Apr 26, 2019 2:17 pm | BadgerBadger | File Added: alt_huntermoving.savemet | |
May 3, 2019 10:14 pm | BadgerBadger | Description Updated | |
May 5, 2019 5:19 pm | BadgerBadger | Severity | minor => major |
May 7, 2019 11:09 am | Chris_McElligottPark | Note Added: 0051532 | |
May 7, 2019 12:06 pm | BadgerBadger | Note Added: 0051534 | |
May 7, 2019 1:03 pm | Chris_McElligottPark | Note Added: 0051536 | |
May 8, 2019 9:12 pm | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
May 8, 2019 9:12 pm | BadgerBadger | Status | assigned => resolved |
May 8, 2019 9:12 pm | BadgerBadger | Resolution | open => fixed |
May 8, 2019 9:12 pm | BadgerBadger | Fixed in Version | => BETA 0.857 The AI Strikes Back... Hard |
May 8, 2019 9:12 pm | BadgerBadger | Note Added: 0051551 |