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IDProjectCategoryLast Update
0022402AI War 2Gameplay IdeaDec 31, 2019 12:39 pm
ReporterFlypaste Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version1.023 Cloaking Variagation 
Fixed in VersionBETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming 
Summary0022402: Adaptive AI type that switches between existing AI types while the game is in progress to stay unpredictable
DescriptionMy main issue with AI in this game is that it's too predictable and I can easily settle into a one-size-fits-all strategy due to the AI not doing anything to counterplay what I'm doing. I believe a way to solve this issue would be to add an "adaptive" AI type that cycles between all the other AI types while the game is in progress. For example, it could switch from special forces master to turtle, then to quadratic and then ghost. The AI type changing in this fashion would potentially create an extremely unexpected and deadly series of actions from the AI in a way that no existing AI is capable of.

In terms of implementation, I think it could be added at the bottom of the AI list as a brutal type AI, and then the difficulty the player sets it to will determine its likelihood of picking each AI type since they're now classified on difficulty. IE, diff 5 adaptive AI is unlikely to cycle into golemite to build golems, while diff 9 AI is unlikely to cycle into simple ensemble.
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BadgerBadger

Dec 31, 2019 12:39 pm

manager   ~0055228

I like this idea.

Issue History

Date Modified Username Field Change
Dec 22, 2019 2:59 pm Flypaste New Issue
Dec 31, 2019 12:39 pm BadgerBadger Assigned To => BadgerBadger
Dec 31, 2019 12:39 pm BadgerBadger Status new => resolved
Dec 31, 2019 12:39 pm BadgerBadger Resolution open => fixed
Dec 31, 2019 12:39 pm BadgerBadger Fixed in Version => BETA 1.1 So Much Stuff We Can't Even, But More Is Still Coming
Dec 31, 2019 12:39 pm BadgerBadger Note Added: 0055228