View Issue Details

IDProjectCategoryLast Update
0022569AI War 2Gameplay IdeaJan 12, 2020 1:51 am
ReporterFluffiest Assigned To 
Status newResolutionopen 
Product VersionBETA 1.104 The Speed We Need 
Summary0022569: Rebalance of hacking vs multiple AI opponents
DescriptionAs I understand it, each AI tracks its hacking response level separately. This means that the more AIs there are in the game, the slower the hack responses ramp up.

I don't think this should be *completely* negated - multiple AI opponents are already much more difficult because of the waves and the need to take out multiple Overlords in the late game, it's ok for there to be some factor that takes the edge off the difficulty. But maybe it could be tweaked slightly?
TagsNo tags attached.

Activities

ZeusAlmighty

Jan 11, 2020 2:23 pm

manager   ~0055502

I'm a fan of the status quo
Multiple AIs generally increases the difficulty; this provides a way players can strategically plan do hacks througout the game to manage hacking responses.

Strategic Sage

Jan 12, 2020 1:51 am

reporter   ~0055510

I support this proposed change. I don't think it makes sense for AIP to go up for all AIs, but hacking response to not do so.

Issue History

Date Modified Username Field Change
Jan 10, 2020 6:49 am Fluffiest New Issue
Jan 11, 2020 2:23 pm ZeusAlmighty Note Added: 0055502
Jan 12, 2020 1:51 am Strategic Sage Note Added: 0055510