View Issue Details

IDProjectCategoryLast Update
0022914AI War 2Gameplay IssueMar 8, 2020 8:00 pm
Reporterussdefiant Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version2.006 Hotfix 
Fixed in Version2.009 Plenty Of Tuning 
Summary0022914: Marauders behaviour oddities
DescriptionI have a save where i have two fresh Marauder outposts right next to my Spire GC, and the way they've been behaving seem rather odd to me.

1) On Secundus, the invasion force didn't even bother to blow up the CC/Warp Gate that was there either before or after plopping down their outpost. That'd seem to make them vulnerable to Wardens, Scourge, or other things that love wandering through AI-owned planets.

2) If i let the game run for 20-30 minutes, they don't seem to build any defenses besides additional outposts until they hit MK III and start popping out frigates. No turrets, no strikecraft, nothing. Just relying on the outpost drones for defense seems like a poor idea against even a modestly mean AI response pre them getting their raid frigates going. I'm not sure what the design is for them these days, but i know they at least have had turrets in the past.
TagsNo tags attached.

Activities

ussdefiant

Mar 2, 2020 1:38 pm

reporter  

Marauder Issues.save (1,005,252 bytes)

BadgerBadger

Mar 8, 2020 8:00 pm

manager   ~0056408

Should be fixed now

Issue History

Date Modified Username Field Change
Mar 2, 2020 1:38 pm ussdefiant New Issue
Mar 2, 2020 1:38 pm ussdefiant File Added: Marauder Issues.save
Mar 2, 2020 1:38 pm ussdefiant File Added: Marauder Issues.savemet
Mar 7, 2020 4:37 pm BadgerBadger Assigned To => BadgerBadger
Mar 7, 2020 4:37 pm BadgerBadger Status new => assigned
Mar 8, 2020 8:00 pm BadgerBadger Status assigned => resolved
Mar 8, 2020 8:00 pm BadgerBadger Resolution open => fixed
Mar 8, 2020 8:00 pm BadgerBadger Fixed in Version => 2.009 Plenty Of Tuning
Mar 8, 2020 8:00 pm BadgerBadger Note Added: 0056408