View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022914 | AI War 2 | Gameplay Issue | Mar 2, 2020 1:38 pm | Mar 8, 2020 8:00 pm | |
Reporter | ussdefiant | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.006 Hotfix | ||||
Fixed in Version | 2.009 Plenty Of Tuning | ||||
Summary | 0022914: Marauders behaviour oddities | ||||
Description | I have a save where i have two fresh Marauder outposts right next to my Spire GC, and the way they've been behaving seem rather odd to me. 1) On Secundus, the invasion force didn't even bother to blow up the CC/Warp Gate that was there either before or after plopping down their outpost. That'd seem to make them vulnerable to Wardens, Scourge, or other things that love wandering through AI-owned planets. 2) If i let the game run for 20-30 minutes, they don't seem to build any defenses besides additional outposts until they hit MK III and start popping out frigates. No turrets, no strikecraft, nothing. Just relying on the outpost drones for defense seems like a poor idea against even a modestly mean AI response pre them getting their raid frigates going. I'm not sure what the design is for them these days, but i know they at least have had turrets in the past. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 2, 2020 1:38 pm | ussdefiant | New Issue | |
Mar 2, 2020 1:38 pm | ussdefiant | File Added: Marauder Issues.save | |
Mar 2, 2020 1:38 pm | ussdefiant | File Added: Marauder Issues.savemet | |
Mar 7, 2020 4:37 pm | BadgerBadger | Assigned To | => BadgerBadger |
Mar 7, 2020 4:37 pm | BadgerBadger | Status | new => assigned |
Mar 8, 2020 8:00 pm | BadgerBadger | Status | assigned => resolved |
Mar 8, 2020 8:00 pm | BadgerBadger | Resolution | open => fixed |
Mar 8, 2020 8:00 pm | BadgerBadger | Fixed in Version | => 2.009 Plenty Of Tuning |
Mar 8, 2020 8:00 pm | BadgerBadger | Note Added: 0056408 |