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IDProjectCategoryLast Update
0023681AI War 2Bug - GameplaySep 14, 2020 11:32 am
ReporterParadoxSong Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.500 Multiplayer Alpha Begins Now! 
Fixed in Version2.504 Clarity And Fair Play 
Summary0023681: GCAs and (maybe) other buildings do not give AIP on death.
DescriptionPosted about this in the Discord last night, credit to StrategicSage for confirming while I was asleep. Set up a save, watch the only non-homeworld planet which is actively under attack, the GCA will not give AIP on death. I also experienced Zenith Power Generators (The ones from trader) not giving AIP on death, but that was a modded game and was not independently confirmed.

 I did not have the setting one for dies to remains for ZPG, though that doesn't stop the AIP increase anyways, according to the Discord.

There is also a Lost Asteroid Mine on the planet, which will correctly give +1 AIP.
TagsNo tags attached.

Activities

ParadoxSong

Sep 10, 2020 8:01 am

reporter  

gca test.save (271,121 bytes)

crawlers

Sep 10, 2020 1:29 pm

reporter   ~0058421

Is permadeath enabled for such structures? If not, then they shouldn't give AIP when they become ruins.

Isiel

Sep 10, 2020 6:51 pm

reporter   ~0058424

Awhile ago, they would repeatedly give AIP each time they died when permadeath was disabled. Was this changed?

BadgerBadger

Sep 10, 2020 6:56 pm

manager   ~0058425

The intent was to prevent that, yes

Isiel

Sep 10, 2020 7:02 pm

reporter   ~0058427

Hm... could the AIP increase still be triggered for only the first death? It seems like cheating if you don't have any reason to defend them after disabling permadeath.

ParadoxSong

Sep 11, 2020 12:32 pm

reporter   ~0058440

GCAs do permanently die, yes. No AIP is dispensed when it does.

Chris_McElligottPark

Sep 14, 2020 10:40 am

administrator   ~0058492

Does this happen when permadeath for structures is off? If this is only when there is an unusual setting on (permadeath disabled), then this is a much lower priority issue and one I'm going to wait until after multiplayer to deal with. If this is something that is happening with a more typical game setup, this is something I need to get on sooner.

crawlers

Sep 14, 2020 10:46 am

reporter   ~0058493

I really do hope they don't give AIP on death if permadeath is disabled, even for the first time.

RocketAssistedPuffin

Sep 14, 2020 11:16 am

reporter   ~0058494

Tested, on CF admittedly, but I have no changes that...should affect it, I think. The only thing I did to AIP was make it also give Hacking, but that just's an extra line underneath each bit.

WITH permadeath, the GCA dies, and adds no AIP.
WITHOUT permadeath, the GCA reverts to netural, and adds AIP. This AIP is given every time it dies.

Chris_McElligottPark

Sep 14, 2020 11:27 am

administrator   ~0058495

Holy cow! So it's backwards?? Let me try a quick fix, then, and see what you can retest if you don't mind it.

ParadoxSong

Sep 14, 2020 11:28 am

reporter   ~0058496

Hi Chris, the GCAs permadeath setting was on for me and StrategicSage, nobody has independently confirmed Zenith Power Generators, but I believe that had permadeath enabled, as well. The setting in the test save are the default, harvesters off, everything else on.

Chris_McElligottPark

Sep 14, 2020 11:32 am

administrator   ~0058497

Looks like a simple boolean inversion from me, circa July 23rd. Should be fixed now, but verification would be awesome:

* Fixed a pretty huge bug where if certain entities died to remains (rather than permadeath), they would give AIP every time they died to remains, but when the normal permadeath setting was on they gave no AIP. This was the opposite of our intention and has apparently been incorrect since July 23rd.
** This meant that things like GCAs, etc, would not give their proper AIP on death.

Thanks!

Issue History

Date Modified Username Field Change
Sep 10, 2020 8:01 am ParadoxSong New Issue
Sep 10, 2020 8:01 am ParadoxSong File Added: gca test.save
Sep 10, 2020 1:29 pm crawlers Note Added: 0058421
Sep 10, 2020 6:51 pm Isiel Note Added: 0058424
Sep 10, 2020 6:56 pm BadgerBadger Note Added: 0058425
Sep 10, 2020 7:02 pm Isiel Note Added: 0058427
Sep 11, 2020 12:32 pm ParadoxSong Note Added: 0058440
Sep 14, 2020 10:40 am Chris_McElligottPark Note Added: 0058492
Sep 14, 2020 10:46 am crawlers Note Added: 0058493
Sep 14, 2020 11:16 am RocketAssistedPuffin Note Added: 0058494
Sep 14, 2020 11:27 am Chris_McElligottPark Note Added: 0058495
Sep 14, 2020 11:28 am ParadoxSong Note Added: 0058496
Sep 14, 2020 11:32 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 14, 2020 11:32 am Chris_McElligottPark Status new => resolved
Sep 14, 2020 11:32 am Chris_McElligottPark Resolution open => fixed
Sep 14, 2020 11:32 am Chris_McElligottPark Fixed in Version => 2.504 Clarity And Fair Play
Sep 14, 2020 11:32 am Chris_McElligottPark Note Added: 0058497