View Issue Details

IDProjectCategoryLast Update
0007371Valley 1Bug - Monster BehaviorJul 20, 2012 6:24 pm
ReporterLeafy Greens Assigned To 
Status consideringResolutionopen 
Product Version1.001 
Summary0007371: Sea Worm swarming
DescriptionThe sea worms have a strong tendency to come at players in groups, cornering them and making it literally impossible to escape without using an elusion scroll.

Suggested fixes:
1: make sea worms vulnerable to knockback. that way, if you're cornered, you can use something like splash back to give yourself some room to fight back and maybe survive.

2: reduce the worms' attack power. their base power, combined with swarming, means that even skilled players only have a few seconds to kill all of the attackers and escape. if the base power wasn't so high, there would be more time to fight back.

3: reduce the worms' move speed. one of the worst things about the sea worms is how quickly they move, unless you hit them. if they didn't move so quickly, you could avoid being cornered.

4: increase the sea worms' size. this is my least favorite solution, but it still might theoretically work. if the worms are bigger, then they can't crowd around you as much, and therefore you won't be facing 5 at once.

EDIT: Somehow, I managed to forget possibly the best solution: reduce the worms' HP. Kudos to Quaix for bringing this up.
Tagsbalance, nerf, overpowered
Internal WeightFeature Suggestion

Relationships

related to 0008975 assignedChris_McElligottPark Bats and Sea Worms can ignore their own listed detection range after detecting you once. 

Activities

Quaix

Apr 30, 2012 2:07 pm

reporter   ~0023078

Or maybe (slight?) hp reduction? Especially at higher tiers, they have an insane amount of hp.

Leafy Greens

Apr 30, 2012 2:30 pm

reporter   ~0023081

Yeah, don't know how I managed to forget to put that in >..< HP reduction would also work. Actually, that might be the best of all of the options.

khadgar

Apr 30, 2012 3:52 pm

reporter   ~0023091

I think their detection radius should be greatly lessened. They area a worm. A deadly flying magical worm, but a worm nonetheless. They should also more easily "forget" about the player when the player gets too far away, at least indoors. Indoors, you can very easily get "screwed" by an unlucky worm and cut off from your exit before you know what to do.

Kregoth

May 1, 2012 8:27 pm

reporter   ~0023211

Honestly I think they should only spawn and be able to move inside acid water. Them flying doesn't make a lot of sense to me, unless the game told me it was a flying sea worm :P.

I also think the less vision radius is a good idea as well.

RetroNutcase

May 1, 2012 8:29 pm

reporter   ~0023213

Sea Worms annoy me greatly for this reason. Their swarming makes them a major problem, oh, and God HELP YOU if they show up in an Anachronism mission. Have fun when they swarm around the enemy you need to kill, but the worms reflect your damage back on top of the high damage they already do!

Lokarin

May 2, 2012 12:51 am

reporter   ~0023250

I find they are too slow after you strike them and if you use any stealth enchant they become a complete non-issue. Try using a high power, low accuracy spell like Leaf Whip or Death Touch.

Although, a percentile damage type spell would cut them down quickly it might maybe be problematic to add additional immunities to all the mini-bosses/etc.

A melee weakness (if possible) would also make them a breeze.

RetroNutcase

May 2, 2012 1:51 pm

reporter   ~0023288

While we're on the topic of Sea Worms and the need to rebalance them, can we just have them taken out of Anachronism missions entirely? Their behavior makes them far too troublesome in those missions, see the above. It's way too easy for them to get lodged in narrow areas and block your path, or even block monsters you need to kill, making the missions impossible to complete. If their behavior can be fixed to the point they work properly in those missions great, but right now they're just an unneeded frustration when you're trying to be a temporal janitor.

MaxwellDemonic

May 2, 2012 2:19 pm

reporter   ~0023290

Am I the only person who hasn't ever had a problem murdering these little buggers? Seriously I don't find them to be annoying or unbalanced except in Anachronisms.

RetroNutcase

May 2, 2012 5:15 pm

reporter   ~0023314

I usually don't have a problem with Seaworms, except in a few cases where multiple worms can swarm you due to their massive detection range and the fact they never seem to stop aggroing you once they spot you.

Also, Anachronism Missions, where they just plain make said missions an absolute pain. If they need a nerf anywhere, it's in THOSE stupid missions.

Lokarin

May 3, 2012 1:57 am

reporter   ~0023333

All enemies have unlimited line of sight unless you have at least 1% of stealth, Sea Worms actually have very low sight.

Matthew Carras

Jul 19, 2012 9:35 pm

reporter   ~0026949

Last edited: Jul 19, 2012 9:36 pm

For "never stop aggroing you once they spot you" I just submitted the bug 0008975 on this. Seems to apply to all melee-type flying enemies.

Issue History

Date Modified Username Field Change
Apr 30, 2012 1:09 pm Leafy Greens New Issue
Apr 30, 2012 2:07 pm Quaix Note Added: 0023078
Apr 30, 2012 2:30 pm Leafy Greens Note Added: 0023081
Apr 30, 2012 2:35 pm Leafy Greens Description Updated
Apr 30, 2012 3:52 pm khadgar Note Added: 0023091
May 1, 2012 8:36 am tigersfan Internal Weight => Feature Suggestion
May 1, 2012 8:36 am tigersfan Status new => considering
May 1, 2012 5:56 pm Leafy Greens Tag Attached: balance
May 1, 2012 5:56 pm Leafy Greens Tag Attached: nerf
May 1, 2012 5:56 pm Leafy Greens Tag Attached: overpowered
May 1, 2012 8:27 pm Kregoth Note Added: 0023211
May 1, 2012 8:29 pm RetroNutcase Note Added: 0023213
May 2, 2012 12:51 am Lokarin Note Added: 0023250
May 2, 2012 1:51 pm RetroNutcase Note Added: 0023288
May 2, 2012 2:19 pm MaxwellDemonic Note Added: 0023290
May 2, 2012 5:15 pm RetroNutcase Note Added: 0023314
May 3, 2012 1:57 am Lokarin Note Added: 0023333
Jul 19, 2012 9:35 pm Matthew Carras Note Added: 0026949
Jul 19, 2012 9:36 pm Matthew Carras Note Edited: 0026949
Jul 20, 2012 6:24 pm Leafy Greens Relationship added related to 0008975