View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0010014 | Shattered Haven | Suggestion | Dec 16, 2012 1:51 pm | Jan 18, 2013 3:00 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0010014: FG objects that should be destroyed by grenades | ||||
Description | See screenshot -- that's a pretty persistent skull! :) Perhaps we need an FG attribute for those that should disappear when a hole is created. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Thanks! * Items that you would think would fall into a pit when a pit opens under them now will in fact fall into the pit properly. That used to happen, but something in various logic shifts took that out... |
Date Modified | Username | Field | Change |
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Dec 16, 2012 1:51 pm | GameMaker24 | New Issue | |
Dec 16, 2012 1:51 pm | GameMaker24 | Status | new => assigned |
Dec 16, 2012 1:51 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Dec 16, 2012 1:51 pm | GameMaker24 | File Added: Screenshot_2012_12_16_13_48_50.png | |
Jan 18, 2013 3:00 pm | Chris_McElligottPark | Note Added: 0029925 | |
Jan 18, 2013 3:00 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 18, 2013 3:00 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |