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IDProjectCategoryLast Update
0010025AI War 1 / ClassicSuggestion - Balance TweaksDec 26, 2012 10:25 am
Reportermotai Assigned To 
Status newResolutionopen 
Product Version6.009 
Summary0010025: atrotrain seedining needs to be weighted away from th super trains
Descriptiontachyon trains are good occasionally seeing 1 -2 in every pack says they appear way to often and destroy all ability to scout. i would recommend giving them a long but not infinite tachyon and at the very least reduce the lieklyhood of them appearing.

widow and tractor trains are similar for diffferent reasons. they either need to be made much more fragile since they will cart your entire attack force to the end of the universe and they move quicker than any responders. also should be made more rare and there being 2 types doesnt help their commonality.
mainly recommend lowering to 40 or 70m hp like the turret trains.

other than those 2 types im having fun with the new train logic but the tractor trains especially make it unplayable since you cant avoid or move around them or react to them.
weight train type
20 cargo
4 turret
2 armor
2 attack booster
.5 widow
.5 tractor
1 tachyon
2 antitachyon
8 regen
4 shield
2 gravity

right no the even weighting leads to unassailable and op train packs
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Varone

Dec 23, 2012 7:48 pm

reporter   ~0029290

I agree, after playing with trains for the first time i found that the trains which disable cloaking planet wide and the tractor trains very frustrating and not very fun.

Now if the tractor train had lower hp or not as many tractor beams it could be alright. The anti-cloaking train just ruins putting pickets on AI planets which makes scouting extremely hard, some sort of nerf to that train is needed in its range.

motai

Dec 26, 2012 10:25 am

reporter   ~0029310

as a side thought i actually think all the trains need nerfs to their hp with the new grouping logic. the shield train is actually too fragile and basically pointless since the other trains are indestructible anyway. i realize their current hp was a result of removing them from the auto attack logic but i think that argument no longer hold given their new effectiveness.

Issue History

Date Modified Username Field Change
Dec 19, 2012 5:39 am motai New Issue
Dec 23, 2012 7:48 pm Varone Note Added: 0029290
Dec 26, 2012 10:25 am motai Note Added: 0029310